Adding a rancor

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Blade
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Adding a rancor

Post by Blade »

Ok, two questions

1) How do I make it so that a rancor that i add actually moves, eats people, etc

I know that this has something to do with munged animations, but frankly, I have no idea what that means (sorry I'm kinda Computer Illiterate :cpu: ).

2) Is it possible to animate an existing, working rancor, so that it will move around the map?
I know how to animate pretty well, but I'm just wondering if it would still work. (EDIT: by this i mean making it move around the map in zeroedit.)

Thanks in advance for Answers

-Blade
Last edited by Blade on Sun Apr 13, 2008 12:27 pm, edited 1 time in total.
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Re: Adding a rancor

Post by Fingerfood »

Well, for 2, it is NOT possible. Many skilled modders have tried, but it turns out a mess. The only way would be to create a whole new model.
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Re: Adding a rancor

Post by Blade »

Well, can you tell me where and how to get these animations? Or, if they're in the documentation, which document to look in?
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Re: Adding a rancor

Post by woner11 »

The animations are in the TAT munged folder.
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Re: Adding a rancor

Post by Caleb1117 »

by #2 do you mean:

A: Can it be made into a playable unit?
B: Can I use Zero Editor's object animation system to move it around?

A: No, I tried doing that myself with the help of another very skilled modeler.
B: I don't see why not, infact i'm pretty sure you can, might look a tad odd with no walk animation, but you should be able to do it.

As for the other, find the rancor related animation files in assets/worlds/TAT/MUNGED
Copy these into your Data_ABC/world/ABC/MUNGED, if you don't have a MUNGED folder there yet, make one, and put the files in it.
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