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Extended Galactic Conquest

Posted: Wed May 09, 2012 1:12 am
by Jaspo
Be sure to read the readme!
I present to you today Extended Galactic Conquest, in which you play as the Rebel Alliance in the Galactic Civil War era, but in an expanded and correctly-laid-out galaxy.
If you read the readme, you'll know what to do with this (download link):
http://www.mediafire.com/?y3vaajixuxcdy9b
filefront link:
http://www.gamefront.com/files/21891074 ... nquest.zip

Edit: There's a couple updated .lvl files for this mod here:
viewtopic.php?f=35&t=28162
Including one that lets you play as the Empire.

And, if you read the readme, you will know that you will need the following maps (in addition to the stock maps) for this gc (credits are in the readme):

Alderaan: Lakeside
http://www.gamefront.com/files/17386732/ald.exe
Bothawui
http://www.gamefront.com/files/15386477/bothawui.zip
Bothawui: Business District
http://www.gamefront.com/files/17834197 ... strict.zip
Bespin: Escape
http://www.gamefront.com/files/17272432 ... _final.zip
Dantooine: Rebel Base
http://www.gamefront.com/files/17800945 ... l_base.zip
Dathomir
http://www.gamefront.com/files/17142276/dathomir.zip
Death Star: Prison Break
http://www.gamefront.com/files/17379247 ... ak_1_0.zip
Dobido: Deep Crater
http://www.gamefront.com/files/20497423 ... er_1_0.zip
or
http://www.mediafire.com/?7rsdplwcs349i76
Note: DDC has a custom side file, so pay attention to its readme!
Geonosis: Freight Dock
http://www.gamefront.com/files/20915543/ge7.zip
Galidraan: Snowcapped Forest
http://www.gamefront.com/files/20683201 ... st_1_1.zip
Honoghr: Crash Site
http://www.gamefront.com/files/20701308/hon.zip
Jade Moon
version 1.3: http://www.mediafire.com/?f4cwii825d4oma6
or
NEW! version 1.4: http://www.mediafire.com/?f4zby8ks63ygiu9
Korriban: Valley of the Dark Lords
http://www.gamefront.com/files/17275421 ... _lords.zip
Malastare: Gran Compound
http://www.gamefront.com/files/21663932 ... und1_0.zip
or
http://www.mediafire.com/?ri9tw6h5u81ea71
Manaan: Murky Depths
http://www.gamefront.com/files/5309504/mmd1.1.zip
Mos Eisley Spaceport
http://www.gamefront.com/files/14665837 ... ley_v1.zip
Mustafar: Jedi Enclave
http://www.gamefront.com/files/14869445 ... nclave.zip
Nal Hutta: Slums
http://www.gamefront.com/files/17434162/hut.rar
Prakith
version 1.1: http://www.gamefront.com/files/14869605/prakith_1_1.zip
or
NEW! version 1.2: http://www.mediafire.com/download/825nz ... h__1_2.zip
Raxus Prime
http://www.gamefront.com/files/6116083/rpe.zip
Rhen Var: Monastery
http://www.gamefront.com/files/7040044/rls.zip
Rhen Var: Sanctuary
http://www.gamefront.com/files/13631613 ... ctuary.zip
Star Destroyer Assault
http://www.mediafire.com/?r143u2exrf38tl1
Taris: A World of Hurt
http://www.gamefront.com/files/15041403 ... ofhurt.exe
Torvik: Sunken City
http://www.gamefront.com/files/15065207/torvik.zip

Screenshots:
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Re: Extended Galactic Conquest

Posted: Wed May 09, 2012 1:42 am
by Marth8880
Whoa, this is an unexpected surprise! :o I will have to download this tomorrow...

Re: Extended Galactic Conquest

Posted: Wed May 09, 2012 1:55 am
by tor2
Wow, looks great. But must I really download all of this Maps? Because that are a LOT.

Re: Extended Galactic Conquest

Posted: Wed May 09, 2012 2:37 am
by Jaspo
Well, at least any that you haven't downloaded already, but yes. Fortunately most of them have reasonable file sizes.

Re: Extended Galactic Conquest

Posted: Wed May 09, 2012 7:36 am
by lucasfart
Just curious - for dobido, why didn't you just call the custom sides in your lua using "dc:" instead of making the player copy it into their gamedata folder? Also, how are you using multiple maps for one planet (ie. Bothawui, Rhen Var)...are they randomly selected?

Re: Extended Galactic Conquest

Posted: Wed May 09, 2012 11:29 am
by Jendo7
Awesome work! I've been really looking forward to this! :thumbs:

Re: Extended Galactic Conquest

Posted: Wed May 09, 2012 11:30 am
by Lephenix
Hey, that's cool, trying that now, that's cool when all the existing and available maps are on your external hard drive and they are classed by makers :P (i spent days downloading each map i saw, even not interesting ones, was usefull finally). Making an addon folder specialy for it and trying now :thumbs: .

EDIT:Also, thanks for the map list and file names data folders list in the end of the readme :thumbs: .
And good choice on the maps.

Re: Extended Galactic Conquest

Posted: Wed May 09, 2012 12:49 pm
by PizzatheHutt
Wow !!! :eek:
Downloading now !!!

Re: Extended Galactic Conquest

Posted: Wed May 09, 2012 4:02 pm
by Jaspo
lucasfart wrote:Just curious - for dobido, why didn't you just call the custom sides in your lua using "dc:" instead of making the player copy it into their gamedata folder? Also, how are you using multiple maps for one planet (ie. Bothawui, Rhen Var)...are they randomly selected?
I was treating the sides more like a mini-mod, and had more maps in the works that used the sides, so I figured I'd put it in the sides folder rather than duplicating it for each map, may not've been my best decision ever, but it is what it is.

And yes, where there's multiple maps, there's random selection. Also included in that category are Tatooine, Geonosis, & Death Star, (And did I forget any? And stock Geonosis has a GCW mission added via the EGC folder) because of the stock maps.

Re: Extended Galactic Conquest

Posted: Wed May 09, 2012 6:13 pm
by yuke5
I think that if you ever release a 2.0 version, you should include a map-pack of your maps, if possible. You have an excellent body of work, and it would be cool to have it all in one place.

Re: Extended Galactic Conquest

Posted: Thu May 10, 2012 2:18 am
by lucasfart
Jaspo wrote:I figured I'd put it in the sides folder rather than duplicating it for each map, may not've been my best decision ever, but it is what it is.
You can have it in your map folder and still load it in different maps. How do you think people load Dark Times and other popular era mods into their maps?

ie. [quote="How to add "Rising Son" to your mod"]ReadDataFile("..\\..\\addon\\BDT\\data\\_LVL_PC\\SIDE\\dark.lvl",
[/quote]
Jaspo wrote:And yes, where there's multiple maps, there's random selection. Also included in that category are Tatooine, Geonosis, & Death Star, (And did I forget any? And stock Geonosis has a GCW mission added via the EGC folder) because of the stock maps.
Awesome. :)

Re: Extended Galactic Conquest

Posted: Thu May 10, 2012 8:11 pm
by Khicken
AWESOME JOB!!!!!! :thumbs:

I will download this ASAP.

Re: Extended Galactic Conquest

Posted: Fri May 11, 2012 10:12 am
by PizzatheHutt
I played this conquest a bit, and it was really good. :D
In the space battles, the frigates are finally behaving like they should, flying all around the map.
The land maps are well done, with an excellent gameplay.
The only complaint I have is that the Empire cannot be played :vader2: .

Re: Extended Galactic Conquest

Posted: Wed May 23, 2012 11:20 pm
by Alpha
I'm having some issues getting this to show up on the Galactic Conquest menu. I downloaded all the maps and put them in my GameData\addon\ folder (including the EGC folder) and place the .lvl file in the GameData\data\_lvl_pc\ folder as the readme suggests. However, the option isn't showing up. Is there something that I missed? I'm currently using a version of the game I downloaded from Steam. Would that cause any issues? As far as I know, the folder structure remains the same as it did when I used a disc version of the game. That is, except it's C:\Program Files\Steam\steamapps\common\Star Wars Battlefront II\GameData\Addon instead of C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\Addon.

Re: Extended Galactic Conquest

Posted: Wed May 23, 2012 11:58 pm
by Unlucky13
Do you have the 1.3 patch installed?

Re: Extended Galactic Conquest

Posted: Fri May 25, 2012 10:39 pm
by Jaspo
Yeah, I suppose that's true; you will need the 1.3 patch for this to work, because that's one of the things the patch does, allows custom gc scripts. Fortunately, you don't need to install the entire conversion pack just to get the patch (though the patch is also included with the conversion pack)...the link in the post above should get you up and running.

Re: Extended Galactic Conquest

Posted: Fri May 25, 2012 11:07 pm
by lucasfart
I have a request for this - it's more related to one of your maps, but I thought I might as well post it here. Do you think you could tone down the reinforcements in Jade Moon? It was the first map I played, and having to get through 600(?) or so reinforcements really wrecked it for me.

Re: Extended Galactic Conquest

Posted: Fri May 25, 2012 11:17 pm
by minilogoguy18
Might have to check this out, I love galactic conquest.

Re: Extended Galactic Conquest

Posted: Sat May 26, 2012 3:16 pm
by Jaspo
PizzatheHutt wrote:I played this conquest a bit, and it was really good. :D
In the space battles, the frigates are finally behaving like they should, flying all around the map.
The land maps are well done, with an excellent gameplay.
The only complaint I have is that the Empire cannot be played :vader2: .
Any opinion regarding the increased number of starfighters? I thought it made things quite a bit more lively.

As for the Empire, now that you mention it I'm pretty sure I could cook up a custom_gc_X.lvl file for that without needing to change anything else, so I should go do that. Then it'll just be a matter of swapping it in and out with the other one, same as Mav had us do with his KotOR GC.
lucasfart wrote:I have a request for this - it's more related to one of your maps, but I thought I might as well post it here. Do you think you could tone down the reinforcements in Jade Moon? It was the first map I played, and having to get through 600(?) or so reinforcements really wrecked it for me.
Yeah, I could do that. The map does still have some issues to fix anyway (In his review of 1.3, Mav pointed out the lack of localization for the custom vehicles in CW, for example.) The initial thought was to have the number of reinforcements change to reflect the increased number of troops, so that the battle would last about the same length of time as usual. As you have said, that didn't quite turn out right, apparently--don't know if the bots just aren't very good at killing each other or what--but it does last a bit longer than what is good for a galactic conquest battle, yes.

Re: Extended Galactic Conquest

Posted: Sat May 26, 2012 8:57 pm
by Fierfek
It seems like it would be a lot easier to download if you had a single download with all the maps inside it, instead of a ton of individual downloads.