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Passable hangar shields

Posted: Sun May 06, 2007 8:20 pm
by ARC_Commander
Just wondering... is it possible to create a mod that allows you to pass through a ship's hangar shield as an infantry trooper? It'd go well with a side mod I'm working on.

Thanks.

Allow a soldier to pass through a shield (ODF solution)

Posted: Sun May 06, 2007 8:30 pm
by AceMastermind
Try adding this to the shield's ODF:

Code: Select all

SoldierCollision = "CLEAR"
or

Code: Select all

SoldierCollision = "None"
I don't know how you would go about doing this for a side mod though, my guess would be through the LUA somehow.

Posted: Tue May 08, 2007 7:32 pm
by ARC_Commander
Thanks, Ace. You always help me on stuff. :P

By the way, where would the shield's ODF be located?

Posted: Fri May 11, 2007 11:53 am
by DarthD.U.C.K.
in the spacemap worldfoldersl (new world- spacemap...)

Posted: Fri May 11, 2007 6:07 pm
by ARC_Commander
That wouldn't really work for a sidemod - would it? I've seen the turbolasers mod (replaces heavy turret beam with a bolt) - would this work the same way?

Posted: Fri May 11, 2007 6:14 pm
by Xavious
No. Turrets are a side, so they can be edited in a sides mod. Shields are objects, so they cannot be edited as sides.

Posted: Fri May 11, 2007 6:18 pm
by ARC_Commander
Agh. Ah well, thanks anyways...

Posted: Sun May 13, 2007 2:32 pm
by MercuryNoodles
Hold on...how did we get from the shield odf location to talking about sides? Don't make this more confusing than it is. Just to answer clearly, look in the map's data_***/worlds/***/odf folder. The shield odf should be there with the other world assets. That folder munges automatically whenever you munge the map, so it's not necessary to set any special options in VisualMunge.