Re: All-Purpose Request Thread (Take 3)
Posted: Sun May 09, 2010 3:49 pm
i did not see the rehn var assests
Get more from your games!
http://www.gametoast.com/
Look HERE under Asset Packs. If you need to, use the search function (ctrl+f) and search for "BF1".skelltor wrote:i did not see the rehn var assests
only he made, naboo tatooine, yavin, bespin, rhen var NO xDskelltor wrote:i did not see the rehn var assests
i sent you pm about that xDFilipinio wrote:Could somebody make a DC-15 Carbine sound, in Star Wars Episode 3-Order 66-Mygeeto, you can hear in the background, something similiar to the one in Bacara's mygeeto map.
Thanks
(yes i know i made a topic but i kinda moved it here now)
How to do a new anim , please ?kinetosimpetus wrote:Hi, its me again, I need another anim exported, DarthDUCK exported it already, and it works! But I had to fix a few keys, so here it is again...
http://www.filefront.com/16409863/formI ... e_full.xsi
...And here's ingame proof that it works...EDIT:2 more that should also work..Hidden/Spoiler:
http://www.filefront.com/16412781/formV ... e_full.xsi
http://www.filefront.com/16412785/formI ... e_full.xsi
Code: Select all
PC()
{
NearSceneRange(30.0, 160.0, 40.0, 200.0);
FarSceneRange(5000.0, 5000.0);
FarSceneRange(5000.0);
FogRange(-100.0, 600.0);
}
Thanks ^^ .kinetosimpetus wrote:http://www.gametoast.com/forums/viewtop ... 07#p210807
Just hexedit it out before you convert the object.CodaRez wrote:Ok, anyone has a model of the landspeeder in the con. pack assets MINUS all the shadowvol and extra stuff, its becoming a nightmare removing it all from a .obj conversion.
How would one go about doing this?Maveritchell wrote:Just hexedit it out before you convert the object.CodaRez wrote:Ok, anyone has a model of the landspeeder in the con. pack assets MINUS all the shadowvol and extra stuff, its becoming a nightmare removing it all from a .obj conversion.
Hexediting is hexediting. Delete the MODL chunk (shadowvolumes, lowrez, collision, etc. all have separate MODL chunks), adjust the HEDR and MSH2 values to represent the new(smaller) mesh size.StarkillerMarek wrote:How would one go about doing this?
Ok, sounds doable. But as you might recall, I am not the best at hexeditingMaveritchell wrote:Hexediting is hexediting. Delete the MODL chunk (shadowvolumes, lowrez, collision, etc. all have separate MODL chunks), adjust the HEDR and MSH2 values to represent the new(smaller) mesh size.StarkillerMarek wrote:How would one go about doing this?
...and a new one.kinetosimpetus wrote:I have anims to export! (formII, formIII, formV idle's)...