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Farash: Mountain Temple

Posted: Sun Jun 27, 2010 7:21 pm
by CressAlbane
This map is set on a fictional planet called Farash. The map features a temple (one of the cps) and the surrounding valley of stone.
UPDATED PICTURES
Hidden/Spoiler:
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Progress:
The map is mostly done. I need to polish a few things up. The sides are also near completion for CW era.
Testers so far:
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SAMofBIA
martin105038
RevanSithLord
Acryptozoo

Re: Farash: Sultan of Death

Posted: Sun Jun 27, 2010 7:36 pm
by Xavious
The environment looks - for lack of a better word - tacky. The colors and such don't mesh together well, making the end result look like a random mish-mash of stuff. And the overly-green terrain certainly doesn't help.

Reskin some things (or everything), set up better lighting, and find a new ground texture.

Re: Farash: Sultan of Death

Posted: Sun Jun 27, 2010 7:38 pm
by Ping
I will admit, I'll have to agree with Xavious. Also, definitely add Conquest. That's pretty much a basic every land map needs. Also, why the name "Sultan of Death"? A sultan is a ruler, usually Middle Eastern. I see no sultans! :wink:

Re: Farash: Sultan of Death

Posted: Sun Jun 27, 2010 8:22 pm
by Teancum
Needs lighting.

Re: Farash: Sultan of Death

Posted: Sun Jun 27, 2010 8:22 pm
by CressAlbane
The "Sultan" is in the campaign. And I just changed the ground texture.

Re: Farash: Sultan of Death

Posted: Sun Jun 27, 2010 8:45 pm
by Darth_Squoobus
Textures need work. What theme are you going for?

Re: Farash: Sultan of Death

Posted: Sun Jun 27, 2010 9:04 pm
by CressAlbane
I changed the colour of the ground to a darker shade that matches the grass. I also darkened the trees, but I wanted the mushrooms to pop out.

Re: Farash: Sultan of Death

Posted: Sun Jun 27, 2010 9:30 pm
by Sky_216
The dead trees have a bunch of different textures packaged with them already, and pretty much any tileable texture will work on them. Additionally those branching trees have leaves packaged with them as well.

Re: Farash: Sultan of Death

Posted: Sun Jun 27, 2010 9:57 pm
by 501st_commander
Looks good, but the ground texture doesn't match well.

Re: Farash: Sultan of Death

Posted: Sun Jun 27, 2010 10:24 pm
by MrCrayon
I think you should be a little more careful with your placement of foliage and stuff. It looks like the bahamas smacked into the mystic forest. I say you should spread them out more.

-offtopic-(ish)

how did you get the foliage to work?

Re: Farash: Sultan of Death

Posted: Sun Jun 27, 2010 11:11 pm
by CressAlbane
@501st_Commander
I fixed the texture already.
And I just changed the ground texture.
@MrCrayon
Really? What makes you think bahamas and what makes you think mystic?

Re: Farash: Sultan of Death

Posted: Mon Jun 28, 2010 6:02 am
by DarthD.U.C.K.
i think he meant the tropical plants
a everybody else said: you need to adjust most of the textures to fit into a global colorscheme

Re: Farash: Sultan of Death

Posted: Mon Jun 28, 2010 1:07 pm
by MrCrayon
tropical plants are mixed with mushrooms and funny tree and dreary grass

otherwise, looks promising

Re: Farash: Sultan of Death

Posted: Mon Jun 28, 2010 3:30 pm
by CressAlbane
I think it was the bushy-looking palm tree leaves that looked odd, I reskinned them.
Hidden/Spoiler:
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Re: Farash: Sultan of Death

Posted: Mon Jun 28, 2010 3:38 pm
by mswf
No, as everybody kept pointing out, everything looked odd, because all the objects look out of place. Think; brightly coloured mushrooms - palm trees - grime bushes - tangling grey trees - buildings with moss - brightly gray stone.

Your environment simply doesn't make sense, because all the stuff you've put into it are all kinds of things that would've grown from a specific environment (bright mushrooms from felucia like planet, palm trees on a beach, bushes between pine trees, tangly trees in a dead forest etc.).

Re: Farash: Sultan of Death

Posted: Mon Jun 28, 2010 5:18 pm
by CressAlbane
--There are no palm trees in this map.
--Have you ever been in a forest? You see mushrooms there.
--All of the tree-like objects are now the same colour.

Re: Farash: Sultan of Death

Posted: Mon Jun 28, 2010 5:37 pm
by RevanSithLord
CressAlbane wrote:--There are no palm trees in this map.
--Have you ever been in a forest? You see mushrooms there.
--All of the tree-like objects are now the same colour.
I think people are just being picky. I like it. *shrugs*

Side-note: I wouldn't want to eat those mushrooms.

Re: Farash: Sultan of Death

Posted: Mon Jun 28, 2010 6:02 pm
by Eaol
-[FIXED]The ground color was too vibrant and unrealistic.
-What's the big building made of (GREEN?) adobe for?
-The lighting is awfully bright for a nighttime environment.

Keep in mind that a mushroom is still free to grow in your neighborhood forest.

Re: Farash: Sultan of Death

Posted: Mon Jun 28, 2010 6:12 pm
by CressAlbane
I'm not really sure about the green buildings, they seemed to be the right colour before...
Also, I added lighting fixes.

Re: Farash: Sultan of Death

Posted: Tue Jun 29, 2010 11:46 am
by Eaol
I mean the green Tatooine props. Ugly...had a nightmare about it last night.