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Commandpost ODF file

Posted: Thu Sep 18, 2008 4:17 pm
by Grymm
Can someone tell me where the ODF of command posts or where to find them. Because I want to:

-adjust how long it takes to capture
-prevent bases from being captured
-change bases to neutral or taken when the map is automatically loaded
-make both teams spawn from one base
-make ctf bases capturable
-add in the extra bases from ctf mode onto conquest mode and vice-versa

Re: Commandpost ODF file

Posted: Thu Sep 18, 2008 4:30 pm
by obiboba3po
should be in data_abc/common/odfs not entirley sure tho

Re: Commandpost ODF file

Posted: Thu Sep 18, 2008 4:33 pm
by RED51
They whould be in the Common odfs folder. Its called com_blgd_controlzone. The common odfs folder can be found in the common folder, which is found in data_***.(replace * to your three letter world name)

Re: Commandpost ODF file

Posted: Thu Sep 18, 2008 5:01 pm
by Grymm
Can someone post the ODF here because I think my com_bldg_controlzone.odf got deleted.

Re: Commandpost ODF file

Posted: Thu Sep 18, 2008 5:09 pm
by obiboba3po
com_bldg_controlzone.odf
Hidden/Spoiler:
[code][GameObjectClass]
ClassLabel = "commandpost"
GeometryName = "com_bldg_controlzone.msh"
GeometryScale = 1.0


[Properties]
SwitchClassRadius = "5.0"
BUILDINGSECTION = "BODY"

Label = "Control Zone"

NeutralizeTime = 12.0
CaptureTime = 10.0

MapTexture = "hud_flag_icon"
MapScale = 2.5
GeometryName = "com_bldg_controlzone"
HoloOdf = "com_holo_controlzone"
HoloImageGeometry = "com_icon_alliance alliance"
HoloImageGeometry = "com_icon_imperial empire"
HoloImageGeometry = "com_icon_republic republic"
HoloImageGeometry = "com_icon_CIS CIS"
HoloTurnOnTime = 2.2
ChargeSound = "com_blg_commandpost_charge defer"
CapturedSound = "com_blg_commandpost_capture defer"
DischargeSound = "com_blg_commandpost_discharge defer"
LostSound = "com_blg_commandpost_lost defer"
DisputeSound = "com_blg_commandpost_dispute defer"
AmbientSound = "all com_blg_commandpost_goodie defer"
AmbientSound = "cis com_blg_commandpost_baddie defer"
AmbientSound = "imp com_blg_commandpost_baddie defer"
AmbientSound = "rep com_blg_commandpost_goodie defer"
SoundPitchDev = "0.4"
Lighting = "dynamic"
AutoRespawnEnable = 1

[InstanceProperties]
CaptureRegion = ""
ControlRegion = ""
SpawnPath = ""
TurretPath = ""
AllyPath = ""
AllyCount = 65536
SpawnRegion = ""
Radius = 0.0
ValueBleed_Alliance = 10
ValueBleed_CIS = 10
ValueBleed_Empire = 10
ValueBleed_Republic = 10
ValueBleed_Neutral = 0
ValueBleed_Locals = 0
Value_ATK_Alliance = 10
Value_ATK_CIS = 10
Value_ATK_Empire = 10
Value_ATK_Republic = 10
Value_ATK_Locals = 10
Value_DEF_Alliance = 10
Value_DEF_CIS = 10
Value_DEF_Empire = 10
Value_DEF_Republic = 10
Value_DEF_Locals = 10
VO_All_AllCapture = "all_off_com_report_captured_commandpost"
VO_All_AllLost = "all_off_com_report_lost_commandpost"
VO_All_AllInDispute = ""
VO_All_AllSaved = ""
VO_All_AllInfo = ""
VO_All_ImpCapture = "all_off_com_report_enemyCaptured_commandpost"
VO_All_ImpLost = ""
VO_All_ImpInDispute = ""
VO_All_ImpSaved = ""
VO_All_ImpInfo = ""
VO_Imp_AllCapture = "imp_off_com_report_enemyCaptured_commandpost"
VO_Imp_AllLost = ""
VO_Imp_AllInDispute = ""
VO_Imp_AllSaved = ""
VO_Imp_AllInfo = ""
VO_Imp_ImpCapture = "imp_off_com_report_captured_commandpost"
VO_Imp_ImpLost = "imp_off_com_report_lost_commandpost"
VO_Imp_ImpInDispute = ""
VO_Imp_ImpSaved = ""
VO_Imp_ImpInfo = ""
VO_Rep_RepCapture = "rep_off_com_report_captured_commandpost"
VO_Rep_RepLost = "rep_off_com_report_lost_commandpost"
VO_Rep_RepInDispute = ""
VO_Rep_RepSaved = ""
VO_Rep_RepInfo = ""
VO_Rep_CISCapture = "rep_off_com_report_enemyCaptured_commandpost"
VO_Rep_CISLost = ""
VO_Rep_CISInDispute = ""
VO_Rep_CISSaved = ""
VO_Rep_CISInfo = ""
VO_CIS_RepCapture = "cis_off_com_report_enemyCaptured_commandpost"
VO_CIS_RepLost = ""
VO_CIS_RepInDispute = ""
VO_CIS_RepSaved = ""
VO_CIS_RepInfo = ""
VO_CIS_CISCapture = "cis_off_com_report_captured_commandpost"
VO_CIS_CISLost = "cis_off_com_report_lost_commandpost"
VO_CIS_CISInDispute = ""
VO_CIS_CISSaved = ""
VO_CIS_CISInfo = ""
SoldierBan = ""
HoverBan = ""
SmallBan = ""
MediumBan = ""
HugeBan = ""
FlyerBan = ""
AISpawnWeight = ""
HUDIndex = ""
HUDIndexDisplay = 1[/code]

Re: Commandpost ODF file

Posted: Thu Sep 18, 2008 5:22 pm
by Grymm
Tnx but I have a couple questions about this odf.

1. What is NeutralizeTime = 12.0

2. What is HoloTurnOnTime = 2.2

3. What is AutoRespawnEnable = 1

Re: Commandpost ODF file

Posted: Thu Sep 18, 2008 5:40 pm
by ryukaji
Grymm wrote:Tnx but I have a couple questions about this odf.

1. What is NeutralizeTime = 12.0

2. What is HoloTurnOnTime = 2.2

3. What is AutoRespawnEnable = 1
1. probably the time it takes to turn it neutral (white)

2. Time it takes the holo to turn back on with team color after neutralizing

3. dont know this one....

Re: Commandpost ODF file

Posted: Thu Sep 18, 2008 6:25 pm
by Fluffy_the_ic
I'm gonna guess that auto respawn enable lets you respawn there whenever you want.

Re: Commandpost ODF file

Posted: Thu Sep 18, 2008 9:22 pm
by Grymm
I'm not sure if you guys know much about command posts, but how would you white out all the bases except for one which both teams can spawn at and not capture it?