Hidden/Spoiler:
ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
1 Errors 0 Warnings
ERROR[PC_modelmunge world1\Bespin\Bespin\MSH\bes2_bldg_chamber_shaft.msh]:AddSegment(bes2_bldg_chamber_shaft:shadowvolume): shadow mesh edge 548 / 668 is invalid (edge next == twin == 549)
WARNING[PC_modelmunge world1\Bespin\Bespin\MSH\bes2_bldg_court2.msh]:bes2_bldg_court2 has 1503 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\Caleb's Model pack #3\msh\cave.msh]:cave has 1018 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\Caleb's Model pack #3\msh\matale_estate.msh]:matale_estate has 1537 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\calebs_assets_v2\Jawas\des_prop_jawa_lean.msh]:des_prop_jawa_lean has 1243 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\calebs_assets_v2\Jawas\des_prop_jawa_sit.msh]:des_prop_jawa_sit has 1294 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\CMP\msh\rep_inf_underhand_chaingun2.msh]:rep_inf_underhand_chaingun2 has 1212 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 747,773,779
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 627,709,661
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 561,535,542
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 561,542,576
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 541,578,546
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 357,361,360
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 329,357,356
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 333,335,329
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 312,331,301
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 221,252,220
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 191,189,214
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 220,219,206
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 194,213,206
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 626,610,616
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 339,301,331
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 220,206,213
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 312,310,321
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 535,511,542
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 813,800,801
ERROR[PC_modelmunge world1\CMP\msh\statue.msh]:_ReduceShadowMesh: edge->twin->next does not share vertex!
ERROR[PC_modelmunge world1\CMP\msh\statue.msh]:_ReduceShadowMesh: edge->twin->next does not share vertex!
ERROR[PC_modelmunge world1\CMP\msh\statue.msh]:_PC_WriteShadowVolume(statue): invalid edge list (edge[0].reserved != 0xFFFF)
WARNING[PC_modelmunge world1\COR\MSH\Cor1_bldg_Youngling_Room_inside.msh]:Cor1_bldg_Youngling_Room_inside has 2109 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\COR\MSH\Cor1_bldg_Youngling_Room_outside.msh]:Cor1_bldg_Youngling_Room_outside has 1383 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\COR\MSH\Cor_jedi_temple.msh]:Cor_jedi_temple has 3264 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\coruscantstreetsfiles\MSH\Containerplatform.msh]:Containerplatform has 1427 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\coruscantstreetsfiles\MSH\Haus1.msh]:Haus1 has 1440 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\coruscantstreetsfiles\MSH\Haus6.msh]:Haus6 has 1084 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\coruscantstreetsfiles\MSH\Haus7.msh]:Haus7 has 1968 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\coruscantstreetsfiles\MSH\haus_bar.msh]:haus_bar has 1014 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\dmi_prefab_pack\MSH\dmi_bldg_prefab1.msh]:dmi_bldg_prefab1 has 1751 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\dmi_prefab_pack\MSH\dmi_bldg_prefab2.msh]:dmi_bldg_prefab2 has 1847 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\dmi_prefab_pack\MSH\dmi_bldg_prefab3.msh]:dmi_bldg_prefab3 has 1990 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\dmi_prefab_pack\MSH\dmi_prop_bar_basic.msh]:dmi_prop_bar_basic has 2569 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\dmi_prefab_pack\MSH\dmi_prop_desk.msh]:dmi_prop_desk has 3604 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\dmi_prefab_pack\MSH\dmi_prop_office_sofa.msh]:dmi_prop_office_sofa has 1874 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\dmi_prefab_pack\MSH\dmi_prop_office_yucca.msh]:dmi_prop_office_yucca has 1246 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\HOT\msh\hoth_bldg_ioncannon.msh]:hoth_bldg_ioncannon has 1089 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\MUS\msh\mus1_prop_proto.msh]:mus1_prop_proto has 1137 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\POL\msh\Pol1_bldg_radar_screens.msh]:Pol1_bldg_radar_screens has 1726 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\RhenVar\MSH\rhn1_bldg_citadel_00.msh]:rhn1_bldg_citadel_00 has 1199 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\RhenVar\MSH\rhn1_bldg_common.msh]:rhn1_bldg_common has 1685 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
ERROR[PC_modelmunge world1\RhenVar\MSH\Rhn_bldg_ruin_Cathedral_entrence.msh]:AddSegment(Rhn_bldg_ruin_Cathedral_entrence:shadowvolume14): shadow mesh edge 178 / 314 is invalid (edge next == twin == 179)
WARNING[PC_modelmunge world1\TAC\msh\crp_prop_hexagon.msh]:crp_prop_hexagon has 1332 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\TAT\msh\tat3_bldg_jabba.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge world1\TAT\msh\tat3_bldg_jabba.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge world1\TAT\msh\tat3_bldg_jabba.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge world1\TAT\msh\tat3_bldg_jabba.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge world1\TAT\msh\tat3_bldg_rancor.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge world1\TAT\msh\tat3_bldg_rancor.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge world1\TAT\msh\tat3_prop_CZ1droid_parts.msh]:tat3_prop_CZ1droid_parts has 1588 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 145,146,133
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 132,133,135
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 145,142,143
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 273,274,276
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 262,264,274
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 262,266,265
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 275,276,261
5 Errors 60 Warnings
ERROR[PC_texturemunge world1\Bespin\Bespin\world1\besX.tga]:TextureMunge(besx:11x11x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\Bespin\Bespin\world1\besX.tga]:TextureMunge(besx:11x11x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge world1\Bespin\Bespin\world2\bespinX.tga]:TextureMunge(bespinx:103x102x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\Bespin\Bespin\world2\bespinX.tga]:TextureMunge(bespinx:103x102x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge world1\HOT\world1\hotx.tga]:TextureMunge(hotx:123x123x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\HOT\world1\hotx.tga]:TextureMunge(hotx:123x123x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge world1\RhenVar\World1\RhenVarX.tga]:TextureMunge(rhenvarx:66x66x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\RhenVar\World1\RhenVarX.tga]:TextureMunge(rhenvarx:66x66x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge world1\YAV\world1\yavinx.tga]:TextureMunge(yavinx:92x92x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\YAV\world1\yavinx.tga]:TextureMunge(yavinx:92x92x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge world1\YAV\world2\yavX.tga]:TextureMunge(yavx:63x64x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\YAV\world2\yavX.tga]:TextureMunge(yavx:63x64x1): Must have power of two dimensions!
[continuing]
12 Errors 0 Warnings
WARNING[terrainmunge world1\POL\world1\pol1.TER]:ReduceTerrainTextureUsage: corner discontinuity at (72,56)
WARNING[terrainmunge world1\POL\world1\pol1.TER]:ReduceTerrainTextureUsage: corner discontinuity at (72,64)
WARNING[terrainmunge world1\YAV\world1\yavin1.ter]:ReduceTerrainTextureUsage: corner discontinuity at (168,104)
0 Errors 3 Warnings
ERROR[worldmunge world1\COR\world1\cor1_hunt.lyr]:Text file syntax error. (No open bracket)ERROR[worldmunge world1\COR\world1\cor1_hunt.lyr]:Text file syntax error. (No open bracket) [continuing]
2 Errors 0 Warnings
WARNING[pathplanningmunge world1\MUS\world1\mus1_conquest.PLN]:No dynamic arcs in group 3, moving group 8 to 3
WARNING[pathplanningmunge world1\MUS\world1\mus1_ctf.PLN]:No dynamic arcs in group 3, moving group 8 to 3
0 Errors 2 Warnings
1 Errors 0 Warnings
ERROR[PC_modelmunge world1\Bespin\Bespin\MSH\bes2_bldg_chamber_shaft.msh]:AddSegment(bes2_bldg_chamber_shaft:shadowvolume): shadow mesh edge 548 / 668 is invalid (edge next == twin == 549)
WARNING[PC_modelmunge world1\Bespin\Bespin\MSH\bes2_bldg_court2.msh]:bes2_bldg_court2 has 1503 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\Caleb's Model pack #3\msh\cave.msh]:cave has 1018 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\Caleb's Model pack #3\msh\matale_estate.msh]:matale_estate has 1537 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\calebs_assets_v2\Jawas\des_prop_jawa_lean.msh]:des_prop_jawa_lean has 1243 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\calebs_assets_v2\Jawas\des_prop_jawa_sit.msh]:des_prop_jawa_sit has 1294 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\CMP\msh\rep_inf_underhand_chaingun2.msh]:rep_inf_underhand_chaingun2 has 1212 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 747,773,779
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 627,709,661
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 561,535,542
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 561,542,576
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 541,578,546
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 357,361,360
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 329,357,356
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 333,335,329
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 312,331,301
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 221,252,220
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 191,189,214
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 220,219,206
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 194,213,206
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 626,610,616
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 339,301,331
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 220,206,213
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 312,310,321
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 535,511,542
WARNING[PC_modelmunge world1\CMP\msh\statue.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): ignoring duplicate tri 813,800,801
ERROR[PC_modelmunge world1\CMP\msh\statue.msh]:_ReduceShadowMesh: edge->twin->next does not share vertex!
ERROR[PC_modelmunge world1\CMP\msh\statue.msh]:_ReduceShadowMesh: edge->twin->next does not share vertex!
ERROR[PC_modelmunge world1\CMP\msh\statue.msh]:_PC_WriteShadowVolume(statue): invalid edge list (edge[0].reserved != 0xFFFF)
WARNING[PC_modelmunge world1\COR\MSH\Cor1_bldg_Youngling_Room_inside.msh]:Cor1_bldg_Youngling_Room_inside has 2109 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\COR\MSH\Cor1_bldg_Youngling_Room_outside.msh]:Cor1_bldg_Youngling_Room_outside has 1383 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\COR\MSH\Cor_jedi_temple.msh]:Cor_jedi_temple has 3264 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\coruscantstreetsfiles\MSH\Containerplatform.msh]:Containerplatform has 1427 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\coruscantstreetsfiles\MSH\Haus1.msh]:Haus1 has 1440 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\coruscantstreetsfiles\MSH\Haus6.msh]:Haus6 has 1084 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\coruscantstreetsfiles\MSH\Haus7.msh]:Haus7 has 1968 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\coruscantstreetsfiles\MSH\haus_bar.msh]:haus_bar has 1014 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\dmi_prefab_pack\MSH\dmi_bldg_prefab1.msh]:dmi_bldg_prefab1 has 1751 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\dmi_prefab_pack\MSH\dmi_bldg_prefab2.msh]:dmi_bldg_prefab2 has 1847 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\dmi_prefab_pack\MSH\dmi_bldg_prefab3.msh]:dmi_bldg_prefab3 has 1990 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\dmi_prefab_pack\MSH\dmi_prop_bar_basic.msh]:dmi_prop_bar_basic has 2569 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\dmi_prefab_pack\MSH\dmi_prop_desk.msh]:dmi_prop_desk has 3604 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\dmi_prefab_pack\MSH\dmi_prop_office_sofa.msh]:dmi_prop_office_sofa has 1874 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\dmi_prefab_pack\MSH\dmi_prop_office_yucca.msh]:dmi_prop_office_yucca has 1246 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\HOT\msh\hoth_bldg_ioncannon.msh]:hoth_bldg_ioncannon has 1089 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\MUS\msh\mus1_prop_proto.msh]:mus1_prop_proto has 1137 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\POL\msh\Pol1_bldg_radar_screens.msh]:Pol1_bldg_radar_screens has 1726 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\RhenVar\MSH\rhn1_bldg_citadel_00.msh]:rhn1_bldg_citadel_00 has 1199 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\RhenVar\MSH\rhn1_bldg_common.msh]:rhn1_bldg_common has 1685 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
ERROR[PC_modelmunge world1\RhenVar\MSH\Rhn_bldg_ruin_Cathedral_entrence.msh]:AddSegment(Rhn_bldg_ruin_Cathedral_entrence:shadowvolume14): shadow mesh edge 178 / 314 is invalid (edge next == twin == 179)
WARNING[PC_modelmunge world1\TAC\msh\crp_prop_hexagon.msh]:crp_prop_hexagon has 1332 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\TAT\msh\tat3_bldg_jabba.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge world1\TAT\msh\tat3_bldg_jabba.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge world1\TAT\msh\tat3_bldg_jabba.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge world1\TAT\msh\tat3_bldg_jabba.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge world1\TAT\msh\tat3_bldg_rancor.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge world1\TAT\msh\tat3_bldg_rancor.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge world1\TAT\msh\tat3_prop_CZ1droid_parts.msh]:tat3_prop_CZ1droid_parts has 1588 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 145,146,133
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 132,133,135
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 145,142,143
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 273,274,276
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 262,264,274
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 262,266,265
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 275,276,261
5 Errors 60 Warnings
ERROR[PC_texturemunge world1\Bespin\Bespin\world1\besX.tga]:TextureMunge(besx:11x11x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\Bespin\Bespin\world1\besX.tga]:TextureMunge(besx:11x11x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge world1\Bespin\Bespin\world2\bespinX.tga]:TextureMunge(bespinx:103x102x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\Bespin\Bespin\world2\bespinX.tga]:TextureMunge(bespinx:103x102x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge world1\HOT\world1\hotx.tga]:TextureMunge(hotx:123x123x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\HOT\world1\hotx.tga]:TextureMunge(hotx:123x123x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge world1\RhenVar\World1\RhenVarX.tga]:TextureMunge(rhenvarx:66x66x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\RhenVar\World1\RhenVarX.tga]:TextureMunge(rhenvarx:66x66x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge world1\YAV\world1\yavinx.tga]:TextureMunge(yavinx:92x92x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\YAV\world1\yavinx.tga]:TextureMunge(yavinx:92x92x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge world1\YAV\world2\yavX.tga]:TextureMunge(yavx:63x64x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\YAV\world2\yavX.tga]:TextureMunge(yavx:63x64x1): Must have power of two dimensions!
[continuing]
12 Errors 0 Warnings
WARNING[terrainmunge world1\POL\world1\pol1.TER]:ReduceTerrainTextureUsage: corner discontinuity at (72,56)
WARNING[terrainmunge world1\POL\world1\pol1.TER]:ReduceTerrainTextureUsage: corner discontinuity at (72,64)
WARNING[terrainmunge world1\YAV\world1\yavin1.ter]:ReduceTerrainTextureUsage: corner discontinuity at (168,104)
0 Errors 3 Warnings
ERROR[worldmunge world1\COR\world1\cor1_hunt.lyr]:Text file syntax error. (No open bracket)ERROR[worldmunge world1\COR\world1\cor1_hunt.lyr]:Text file syntax error. (No open bracket) [continuing]
2 Errors 0 Warnings
WARNING[pathplanningmunge world1\MUS\world1\mus1_conquest.PLN]:No dynamic arcs in group 3, moving group 8 to 3
WARNING[pathplanningmunge world1\MUS\world1\mus1_ctf.PLN]:No dynamic arcs in group 3, moving group 8 to 3
0 Errors 2 Warnings



