myers73 wrote:http://www.filefront.com/15528139/RJU.rar
that is a link to my beta test. have fun on it and please make suggestions.
sorry that the credits arenot included in this version. there are quite a few people that need credit including rancor and deviss-rex and rogue knight.
Clone Wars conquest crashes, looks like you forgot some files.
Error Log;
I was able to play GCW however;
I played as the rebels, spawned, and proceeded to get mowed down by a darkie with a chaingun. Well, that sucked. Upon spawning again, I took aim at the nearest Imperial and proceeded to do the usual, hold down the button until he was killed. Well, after about a half a second of clicking the button, he was dead, and before I noticed that he died so fast, my gun had overheated, and I got killed. I spawned as the sniper, and, getting a little smarter, crouched down behind one of those strange things with grass inside of them, and started shooting at them. I found that after about 2 shots, my sniper had overheated, so I switched to a pistol, which was surprisingly just as effective as the sniper rifle...? After playing through the rest of the characters, I found a few bugs, asaid from the crash and localization, took note of them, plus a few P.O.'s.
-The Riot Trooper is a little overpowered, he appears to reflect everything from every angle, whether he be running, jumping, or just plain walking. The shield is only facing one direction, so I question how he can block from every angle at once. The only way i could figure out how to kill him is by shooting at his feet, where it wouldn't hit him, but the damage would reflect onto him.
-On that note, the Rebels have nothing to counter against the Riot Trooper, and the Empire is notably stronger because of it, while my game ended with a 3:1 KDR, with a score of 64, 54 kills, and 20 deaths, I still lost by a very large margin.
-The weapons are very realistic. That gets kind of annoying, because the AI don't exactly care, so they still run n' gun the same they do when the weapons are normal, going on suicide runs and taking massive amounts of people with them. If you're going to make the weapons that powerful, you need to add a LOT more cover for the human player to hide behind, otherwise its just spawn, run, die, over and over again.
-The Semi-Auto Shotgun is a little overpowered, the Sniper Rifle overheats a bit too fast, and the pistol is a tad too strong.
Here's some bugs I noticed;
First pic, the AI gets stuck on that wall
Second Pic, the chaingun walking animation has his arm constantly going through the gun, and looks really painful/awkward.
Third pic, well, I hope you know.
I had a blast playing this map, I can see that lots of work was put into it, good job.