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RE: Re: RE: Re: RE: ARC Trooper Reinforcement

Posted: Thu Dec 08, 2005 5:15 pm
by sef0907
And how do you get like a rocket launcher shot to follow someone? And I'm making a mine dispensor, that is a time-bomb, and has a haywire detonator explosion. help. What do you mean Qdin?

RE: Re: RE: Re: RE: ARC Trooper Reinforcement

Posted: Thu Dec 08, 2005 9:21 pm
by sef0907
Oh my gosh! I'm on a roll! No new weapon updates till I can sort things out, but new update at starting page. But some cool suprises! Can somebody post up some pics?

RE: Re: RE: Re: RE: ARC Trooper Reinforcement

Posted: Thu Dec 08, 2005 9:29 pm
by WHITE_RAVEN
This is gonna look awsome sef! How is the 'hero' a hero unit? Upgraded weapons and health, or what?

RE: Re: RE: Re: RE: ARC Trooper Reinforcement

Posted: Thu Dec 08, 2005 10:03 pm
by sef0907
Right now, just that all that changed is that he is a arc-blue jettrooper with the new emp launcher that can fire 4 shots instead of 2. He can also capture commandposts and give orders. Have you given it a download?

RE: Re: RE: Re: RE: ARC Trooper Reinforcement

Posted: Thu Dec 08, 2005 11:23 pm
by dipstick555
And I'm making a mine dispensor, that is a time-bomb, and has a haywire detonator explosion. help. What do you mean Qdin?
open the mine dispenser files, find the tga(or msh) and replace that wif the time bombs, you might have to look up the time bomb tga(or msh, forgot) in the all assets. as for the haywire explosion, copy the exp explosion name of the mine one.
how do you get like a rocket launcher shot to follow someone
copy the tracer thingy vaules from a rocket launcher and add the abitly to follow people

RE: Re: RE: Re: RE: ARC Trooper Reinforcement

Posted: Fri Dec 09, 2005 7:34 am
by sef0907
Okay, thanks. Now how do I make the haywire detonator have a bigger explosion or blast radious?

RE: Re: RE: Re: RE: ARC Trooper Reinforcement

Posted: Fri Dec 09, 2005 8:50 am
by Qdin
the 'blast radius', is the Push values :) (the larger value of Push, will make the units fly with more power)

I'm not sure about the 'Explosion' since its a 2D effect... (so far as I understood :roll: ) but try to look in the .odf's and see if you can scale sometihng :P

RE: Re: RE: Re: RE: ARC Trooper Reinforcement

Posted: Fri Dec 09, 2005 9:49 am
by sef0907
Okay thanks!

RE: Re: RE: Re: RE: ARC Trooper Reinforcement

Posted: Fri Dec 09, 2005 10:30 am
by Blackcurrent
I mailed you some pics, but i can post them anyway:

The Hero (Not playable and shouldn't be):
Image

The sniper
Image

The troops:
Image

The gunship:
Image

But i don't think that the ARC's had gunship looking like that, i think that their gunship looked more like the regular, but with the colors blue green and red in it. And the regular soldier should also have a kilt, cause all ARCs have it.

EDIT: Never mind the kilt thing, i hadn't checked your latest version.

EDIT 2: And BTW there is a problem with FileFront right now so i can't D/L your file right now

EDIT 3: Never mind ^^

RE: Re: RE: Re: RE: ARC Trooper Reinforcement

Posted: Fri Dec 09, 2005 11:01 am
by Blackcurrent
Well, ther isn't much to say about the new version. There are no problems or so and it's basicly the same as before just new skins. But i've noticed somthing that's wrong...THEY ARE COMMANDOS!!!! The unit's that don't have a kilt, the ex jet trooper, the heavy asault and the pilot all have Commandos skins!!! I thought theis was supposed to be and ARC trooper mod. Otherwise...keep up the good work.

RE: Re: RE: Re: RE: ARC Trooper Reinforcement

Posted: Fri Dec 09, 2005 12:23 pm
by sef0907
Yeah, that was just a test of skins right now to see which one is best. People can post their opinions on what is the best one, to get rid of them ect. Now the mod is taking a turn where lots of voting will be going on, it may become completely arc or some commandos mod. Jettrooper or no jettroper. When you guys post show all your opinions. What definatly needs to be changed. Your favorite unit, why where should we go with the units exedera. Great pics Blackcurrent and I see why you are angry I just need to see what to do with this. So people post your opinions!

RE: Re: RE: Re: RE: ARC Trooper Reinforcement

Posted: Fri Dec 09, 2005 12:56 pm
by Blackcurrent
Here is another pic of the gunship in action:
Image

RE: Re: RE: Re: RE: ARC Trooper Reinforcement

Posted: Sat Dec 10, 2005 8:08 am
by sef0907
Awsome! Cool pics.

RE: Re: RE: Re: RE: ARC Trooper Reinforcement

Posted: Sat Dec 10, 2005 9:15 am
by Delta_57_Dash
you might wanna change those lasers to blue...

RE: Re: RE: Re: RE: ARC Trooper Reinforcement

Posted: Sat Dec 10, 2005 9:26 am
by Blackcurrent
I agree.

[quote="sef0907" I see why you are angry[/quote]
No, i'm not angry i just think that it's strange. But it still looks cool although i don't think ARCs and Commandos worked toghether (i'm not sure though).

RE: Re: RE: Re: RE: ARC Trooper Reinforcement

Posted: Sat Dec 10, 2005 9:45 am
by sef0907
How do you change lasers blue? I tried putting commandos in because, I think that I did not have enough unit skins. Like every unit a blue arc or a red arc would be boring.

Posted: Sat Dec 10, 2005 10:28 am
by sef0907
Srry, error can't delete

Posted: Sat Dec 10, 2005 10:29 am
by sef0907

Posted: Sat Dec 10, 2005 11:09 am
by Teancum
Yes, it does... the green could stand to be a big darker, and the green paint a bit worn off here and there.

Hmm, I wonder if we can use an alpha channel to get rid of the fin on the helmet....

Posted: Sat Dec 10, 2005 11:59 am
by sef0907
Yeah, that is what I was wondering, how to ge the fin off (alpha channel?). I tried a pilot msh but it did not look good. I'm also trying ot find a way to geta backpack on him.