Hidden/Spoiler:
[code]pened logfile BFront2.log 2007-09-18 1916
ingame stream movies\crawl.mvs
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
num, Selection = 1 table: 03CA116C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 1
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie ANS 200 , 300 510 x 400
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment ANS0.000000ly
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 22
EraSelection.subst = c era_c
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 31
EraSelection.subst = c era_c
EraSelection.subst = g era_g
EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03CA116C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 30
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie ANS 200 , 300 510 x 400
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment ANS0.000000ly
EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03CA116C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 29
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie ANS 200 , 300 510 x 400
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment ANS0.000000ly
this.CurButton = check_mode3
cur_button = nil
this.CurButton = check_era2
cur_button = nil
EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03CA116C
EraSelection.subst = c era_c
EraSelection.subst = g era_g
this.CurButton = nil
cur_button = nil
+++ DoubleClicked
bEra_CloneWar = 1 bEra_Galactic = nil
clonewar_visable = true galactic_visable = true
Adding map: uta1c_con idx: 1
play movie ANS 200 , 300 510 x 400
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment ANS0.000000ly
this.CurButton = Launch
cur_button = nil
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_inf_rifleman in data\_lvl_pc\SIDE\cis.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_inf_rocketeer in data\_lvl_pc\SIDE\cis.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_inf_engineer in data\_lvl_pc\SIDE\cis.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_inf_sniper in data\_lvl_pc\SIDE\cis.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_inf_officer in data\_lvl_pc\SIDE\cis.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_inf_droideka in data\_lvl_pc\SIDE\cis.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_hero_grievous in data\_lvl_pc\SIDE\cis.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_hover_aat in data\_lvl_pc\SIDE\cis.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in SIDE\cis.lvl
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_rifleman" (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_rocketeer" (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_sniper" (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_engineer" (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_officer" (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_droideka" (check the side's .req file)
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(1379)
Hero class "cis_hero_grievous" not found for team 1 (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(658)
Team missing hero class "0x104726dc" (check the side's .req file)
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=44d705a3: trying to replace "uta1_bldg_overbridge_pillars" with "uta1_bldg_overbridge_pillars1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=b6dafb6b: trying to replace "uta1_bldg_beams_hanger" with "uta1_bldg_beams_hanger2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=40e90495: trying to replace "uta1_bldg_overbridge" with "uta1_bldg_overbridge1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=b5daf9d8: trying to replace "uta1_bldg_beams_hanger" with "uta1_bldg_beams_hanger3"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=94d33f9c: trying to replace "uta1_bldg_generator_b" with "uta1_bldg_generator_b3"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=1bb0d558: trying to replace "uta1_bldg_ceiling" with "uta1_bldg_ceiling0"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=fc379a3d: trying to replace "uta1_bldg_mall_facade_a" with "uta1_bldg_mall_facade_a1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=9bd58938: trying to replace "uta1_bldg_generator_a" with "uta1_bldg_generator_a2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=a1d592aa: trying to replace "uta1_bldg_generator_a" with "uta1_bldg_generator_a4"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=46d708c9: trying to replace "uta1_bldg_overbridge_pillars" with "uta1_bldg_overbridge_pillars3"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=55030244: trying to replace "uta1_bldg_cis_ground" with "uta1_bldg_cis_ground0"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=0405933c: trying to replace "uta1_bldg_landingplatform" with "uta1_bldg_landingplatform3"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=f9379584: trying to replace "uta1_bldg_mall_facade_a" with "uta1_bldg_mall_facade_a2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=030591a9: trying to replace "uta1_bldg_landingplatform" with "uta1_bldg_landingplatform4"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=56b69e17: trying to replace "uta1_bldg_windmill" with "uta1_bldg_windmill0"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=55b69c84: trying to replace "uta1_bldg_windmill" with "uta1_bldg_windmill1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=52b697cb: trying to replace "uta1_bldg_windmill" with "uta1_bldg_windmill4"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=57203aa7: trying to replace "uta1_prop_crate_stack" with "uta1_prop_crate_stack0"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=59203dcd: trying to replace "uta1_prop_crate_stack" with "uta1_prop_crate_stack2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=56203914: trying to replace "uta1_prop_crate_stack" with "uta1_prop_crate_stack1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=afb20bc3: trying to replace "uta1_bldg_hanger_light_small" with "uta1_bldg_hanger_light_small0"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=aeb20a30: trying to replace "uta1_bldg_hanger_light_small" with "uta1_bldg_hanger_light_small1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=7776cb72: trying to replace "uta1_prop_deskandchair" with "uta1_prop_deskandchair11"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=57b69faa: trying to replace "uta1_bldg_windmill" with "uta1_bldg_windmill3"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=47707bb1: trying to replace "uta1_bldg_hanger_light" with "uta1_bldg_hanger_light2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=447076f8: trying to replace "uta1_bldg_hanger_light" with "uta1_bldg_hanger_light1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=58b6a13d: trying to replace "uta1_bldg_windmill" with "uta1_bldg_windmill2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d9fee2d6: trying to replace "com_item_healthrecharge" with "com_item_healthrecharge0"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=4e0d396c: trying to replace "com_item_weaponrecharge" with "com_item_weaponrecharge0"
Message Severity: 2
.\Source\CommandPost.cpp(476)
Label "level.uta1.CON_CP7" not localized
Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "cis_hover_aat"
Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "cis_hover_aat"
Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "cis_hover_aat"
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 4
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 8
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 12
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 16
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 20
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 24
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 28
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 32
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 36
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 40
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 44
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 48
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 52
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 56
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 60
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 64
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 68
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 72
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 76
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 80
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 84
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 88
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 92
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 96
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 100
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 104
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 108
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 112
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 116
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 120
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 124
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 128
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 132
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 136
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 140
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 144
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 148
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 152
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 156
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 160
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 164
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 168
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 172
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 176
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 180
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 184
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 188
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 192
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 196
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 200
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 204
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 208
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 212
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 216
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 220
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 224
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 228
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 232
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 236
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 240
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 244
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 248
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 252
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 256
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 260[/code]
ingame stream movies\crawl.mvs
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
num, Selection = 1 table: 03CA116C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 1
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie ANS 200 , 300 510 x 400
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment ANS0.000000ly
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 22
EraSelection.subst = c era_c
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 31
EraSelection.subst = c era_c
EraSelection.subst = g era_g
EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03CA116C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 30
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie ANS 200 , 300 510 x 400
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment ANS0.000000ly
EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03CA116C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 29
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie ANS 200 , 300 510 x 400
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment ANS0.000000ly
this.CurButton = check_mode3
cur_button = nil
this.CurButton = check_era2
cur_button = nil
EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03CA116C
EraSelection.subst = c era_c
EraSelection.subst = g era_g
this.CurButton = nil
cur_button = nil
+++ DoubleClicked
bEra_CloneWar = 1 bEra_Galactic = nil
clonewar_visable = true galactic_visable = true
Adding map: uta1c_con idx: 1
play movie ANS 200 , 300 510 x 400
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment ANS0.000000ly
this.CurButton = Launch
cur_button = nil
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_inf_rifleman in data\_lvl_pc\SIDE\cis.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_inf_rocketeer in data\_lvl_pc\SIDE\cis.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_inf_engineer in data\_lvl_pc\SIDE\cis.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_inf_sniper in data\_lvl_pc\SIDE\cis.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_inf_officer in data\_lvl_pc\SIDE\cis.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_inf_droideka in data\_lvl_pc\SIDE\cis.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_hero_grievous in data\_lvl_pc\SIDE\cis.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_hover_aat in data\_lvl_pc\SIDE\cis.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in SIDE\cis.lvl
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_rifleman" (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_rocketeer" (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_sniper" (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_engineer" (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_officer" (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_droideka" (check the side's .req file)
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(1379)
Hero class "cis_hero_grievous" not found for team 1 (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(658)
Team missing hero class "0x104726dc" (check the side's .req file)
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=44d705a3: trying to replace "uta1_bldg_overbridge_pillars" with "uta1_bldg_overbridge_pillars1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=b6dafb6b: trying to replace "uta1_bldg_beams_hanger" with "uta1_bldg_beams_hanger2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=40e90495: trying to replace "uta1_bldg_overbridge" with "uta1_bldg_overbridge1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=b5daf9d8: trying to replace "uta1_bldg_beams_hanger" with "uta1_bldg_beams_hanger3"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=94d33f9c: trying to replace "uta1_bldg_generator_b" with "uta1_bldg_generator_b3"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=1bb0d558: trying to replace "uta1_bldg_ceiling" with "uta1_bldg_ceiling0"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=fc379a3d: trying to replace "uta1_bldg_mall_facade_a" with "uta1_bldg_mall_facade_a1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=9bd58938: trying to replace "uta1_bldg_generator_a" with "uta1_bldg_generator_a2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=a1d592aa: trying to replace "uta1_bldg_generator_a" with "uta1_bldg_generator_a4"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=46d708c9: trying to replace "uta1_bldg_overbridge_pillars" with "uta1_bldg_overbridge_pillars3"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=55030244: trying to replace "uta1_bldg_cis_ground" with "uta1_bldg_cis_ground0"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=0405933c: trying to replace "uta1_bldg_landingplatform" with "uta1_bldg_landingplatform3"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=f9379584: trying to replace "uta1_bldg_mall_facade_a" with "uta1_bldg_mall_facade_a2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=030591a9: trying to replace "uta1_bldg_landingplatform" with "uta1_bldg_landingplatform4"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=56b69e17: trying to replace "uta1_bldg_windmill" with "uta1_bldg_windmill0"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=55b69c84: trying to replace "uta1_bldg_windmill" with "uta1_bldg_windmill1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=52b697cb: trying to replace "uta1_bldg_windmill" with "uta1_bldg_windmill4"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=57203aa7: trying to replace "uta1_prop_crate_stack" with "uta1_prop_crate_stack0"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=59203dcd: trying to replace "uta1_prop_crate_stack" with "uta1_prop_crate_stack2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=56203914: trying to replace "uta1_prop_crate_stack" with "uta1_prop_crate_stack1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=afb20bc3: trying to replace "uta1_bldg_hanger_light_small" with "uta1_bldg_hanger_light_small0"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=aeb20a30: trying to replace "uta1_bldg_hanger_light_small" with "uta1_bldg_hanger_light_small1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=7776cb72: trying to replace "uta1_prop_deskandchair" with "uta1_prop_deskandchair11"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=57b69faa: trying to replace "uta1_bldg_windmill" with "uta1_bldg_windmill3"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=47707bb1: trying to replace "uta1_bldg_hanger_light" with "uta1_bldg_hanger_light2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=447076f8: trying to replace "uta1_bldg_hanger_light" with "uta1_bldg_hanger_light1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=58b6a13d: trying to replace "uta1_bldg_windmill" with "uta1_bldg_windmill2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d9fee2d6: trying to replace "com_item_healthrecharge" with "com_item_healthrecharge0"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=4e0d396c: trying to replace "com_item_weaponrecharge" with "com_item_weaponrecharge0"
Message Severity: 2
.\Source\CommandPost.cpp(476)
Label "level.uta1.CON_CP7" not localized
Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "cis_hover_aat"
Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "cis_hover_aat"
Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "cis_hover_aat"
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 4
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 8
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 12
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 16
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 20
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 24
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 28
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 32
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 36
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 40
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 44
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 48
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 52
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 56
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 60
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 64
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 68
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 72
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 76
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 80
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 84
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 88
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 92
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 96
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 100
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 104
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 108
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 112
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 116
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 120
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 124
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 128
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 132
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 136
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 140
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 144
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 148
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 152
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 156
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 160
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 164
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 168
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 172
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 176
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 180
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 184
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 188
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 192
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 196
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 200
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 204
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 208
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 212
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 216
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 220
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 224
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 228
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 232
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 236
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 240
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 244
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 248
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 252
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 256
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 260[/code]


