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Reload/inbetween shot anims
Posted: Sat Feb 21, 2009 8:47 pm
by bobfinkl
Hi, I'm just wondering if it's possible to change the reload and inbetween shot anims for rifles.
Re: Reload/inbetween shot anims
Posted: Sat Feb 21, 2009 8:55 pm
by ryukaji
possible, yes
easy, no
you need full version of xsi and modeling/animation skills
Re: Reload/inbetween shot anims
Posted: Sat Feb 21, 2009 9:00 pm
by bobfinkl
Alright thanks my question is answered this topic can be locked.
Re: Reload/inbetween shot anims
Posted: Sat Feb 21, 2009 9:12 pm
by Fiodis
Before it is, I should mention that it might be possible to take the reload anims from other weapons. Yes? For instance, give the rocket launcher reload anim to the sniper rifle (for whatever odd reason).
Re: Reload/inbetween shot anims
Posted: Sat Feb 21, 2009 9:21 pm
by bobfinkl
Yes I knew about that, but I wasn't sure if the game engine could handle new weapon anims.
Re: Reload/inbetween shot anims
Posted: Sat Feb 21, 2009 9:50 pm
by Gen.Kenobi
But it will need hand/arms/caracter anim, besides the weapon anim, right?
Re: Reload/inbetween shot anims
Posted: Sat Feb 21, 2009 11:23 pm
by Fiodis
What?
You may need to munge a new animset for the specific unit, yes, if that's what you meant.
Re: Reload/inbetween shot anims
Posted: Sun Feb 22, 2009 11:35 am
by DarthD.U.C.K.
you have to munge a new animationset, you can mix any anims you want, but to make new ones, you need a full version of xsi and the pandemictools
Re: Reload/inbetween shot anims
Posted: Sun Feb 22, 2009 12:23 pm
by Gen.Kenobi
I can't use other modelling softwere, such as 3ds max 2009? And them export the new animation file ?
Re: Reload/inbetween shot anims
Posted: Sun Feb 22, 2009 12:46 pm
by Fiodis
You'd still need the full version of XSI. The only portal to export animation files into SWBF2 is the Pandemic tools, which only work with the full version of XSI. You can export unanimated things via MshEx or the MSH Viewer, but no anims.
Re: Reload/inbetween shot anims
Posted: Sun Feb 22, 2009 12:52 pm
by bobfinkl
Alright, one more question can the anims be CREATED in 3ds max 2009 and other modeling programs and still be able to be used in bf2 (assuming we have the full version of XSI and all the other stuff to get anims into the game)?
Re: Reload/inbetween shot anims
Posted: Sun Feb 22, 2009 12:56 pm
by Taivyx
As long as you can import animations made in Max to XSI, then I'm fairly certain yes.
Re: Reload/inbetween shot anims
Posted: Sun Feb 22, 2009 2:02 pm
by bobfinkl
Alright then, I know I said that would be my last question but do you need both the character model and the weapon model to create the anims or can you just use the weapon itself?
Re: Reload/inbetween shot anims
Posted: Sun Feb 22, 2009 2:26 pm
by DarthD.U.C.K.
you have to create unit animations with the unitseleton (aka psych0freds unit_template_beta)
Re: Reload/inbetween shot anims
Posted: Sun Feb 22, 2009 3:19 pm
by Fluffy_the_ic
Gen.Kenobi wrote:But it will need hand/arms/caracter anim, besides the weapon anim, right?
In Battlefront, weapon anims ARE the character anims. Weapons having their own animations aren't supported, and then hands would need a new skeleton.
Re: Reload/inbetween shot anims
Posted: Sun Feb 22, 2009 3:55 pm
by bobfinkl
Alright that was my final question, this topic can be locked now.