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First Person envelope problems
Posted: Tue Oct 19, 2010 5:14 pm
by Fiodis
I'm trying to make a custom fpm with Ace's tutorial. My heirarchy looks like this:
Bone_l_forearm, bone_l_wrist, bone_r_forearm and bone_r_wrist have keyframes at 1 and 10.
However, ingame the mesh appears to be invisible. Ace's tut says this can occur because of missing keys, but I have them. At least, I think I do. Am I missing something?
Re: First Person envelope problems
Posted: Tue Oct 19, 2010 5:25 pm
by DarthD.U.C.K.
did you export the msh with meshex? i think it doesnt understand keyframes
Re: First Person envelope problems
Posted: Tue Oct 19, 2010 8:10 pm
by Fiodis
I used the Pandemic Tools.
Re: First Person envelope problems
Posted: Tue Oct 19, 2010 11:57 pm
by FragMe!
Have a look with freecam if you can although I don't think it shows FPMs very well they may be pointing the wrong way. I guess the other question is the gun you are holding pointing the right way? and looking normal?
Re: First Person envelope problems
Posted: Wed Oct 20, 2010 6:17 am
by DarthD.U.C.K.
unfortunately you cant see the fpm with freecam
anyway, do you only see the gun ingame? that often means that you havent set the fpm up properly in the req and odf.
Re: First Person envelope problems
Posted: Wed Oct 20, 2010 6:41 am
by Fiodis
I don't see anything at all. It's rotated correctly in XSI, though....
Re: First Person envelope problems
Posted: Wed Oct 20, 2010 6:50 am
by DarthD.U.C.K.
then check your odfs and reqs, i had this problem too when i put a wrong name in the req