As far as I know, I have never been able to play a map with a WLD-file containing over 207 kb. Now I wonder if anyone have any ideas on this, similar or completely different experiences? Have you managed to use a larger WLD file?
Looking at the shipped BF2 maps, the biggest WLD file is found in Endor which is at 190 kb.Perhaps there is a setting in the LUA scripts that controls the memory size of the added objects?
In the script LUA (end1g_con.lua) of Endor:
Is this used for PlayStation2 only? Anyone knows exactly what it does?SetPS2ModelMemory(2460000)
It does seem to look like it allocates memory space for models.
I wonder if this is also connected to the issue?SetMemoryPoolSize("Obstacle", 745)


