*WIP*FrelzonIV:Mines

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

What Local Side should I add?

Poll ended at Sat Nov 24, 2007 6:37 am

Ice Jawa
1
13%
Wampa
0
No votes
Republic Miners
5
63%
Rouge Commandos
2
25%
Bothans
0
No votes
 
Total votes: 8
=AOX=Durge
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*WIP*FrelzonIV:Mines

Post by =AOX=Durge »

It's Durge's next map- Frelzon IV:Mines
Description: During the early days of the Republic, FrelzonIV was the main(and only) exporter of Frelzon Energy Crystals(FECs), crystals used for energy. When the Clone Wars began, the Republic tried to hide the existence of the mines from the CIS, but somehow, the information leaked out, resulting in a grand attack on FrelzonIV…
Story: The CIS have gained control of one of the main towers and the far mine. The Republic have beefed their defenses for the main FEC Packing plant, Main mine, and Transport pad. The droids have realized the Republic is trying to smuggle a load of FEC off the planet to Coruscant, so they begin an attack on the transport.
Note: Water may be in the map. MAY be in the map.

The screenies have arrived:
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Beta Testers(Need 0)
1.Challenger33
2.Doom_Commander
3.Darth_Maleval
4.JackSkratch
5.Blasphemy
Last edited by =AOX=Durge on Mon Nov 19, 2007 6:47 am, edited 9 times in total.
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Challenger33
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Re: Announcing- FrelzonIV:Mines

Post by Challenger33 »

I'll beta :D .
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Re: Announcing- FrelzonIV:Mines

Post by Doom_Commander »

I can test.
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Re: Announcing- FrelzonIV:Mines

Post by Darth_Maleval »

I would like to beta test!
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Re: Announcing- FrelzonIV:Mines

Post by trainmaster611 »

Sorry, this is driving me crazy

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Re: Announcing- FrelzonIV:Mines

Post by king »

:eek: color=#808080]Looks awsome.[/color]
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Re: Announcing- FrelzonIV:Mines

Post by JackSkratch »

Eh, put me down for testing, this looks cool enough and I can still game on weekends.
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Re: Announcing- FrelzonIV:Mines

Post by Blasphemy »

I'd like to take the last Beta spot, it looks freakily brilliant.
=AOX=Durge
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Re: Announcing- FrelzonIV:Mines

Post by =AOX=Durge »

@Trainmaster: I tried to do it that way, but for somereason they weren't showing up.
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Re: Announcing- FrelzonIV:Mines(Beta Spots full)

Post by trainmaster611 »

WHen you upload it to imageshack.us, you are supposed to use the very last URL adress that is labeled "Direct link to image".

I avoided reupping them by hotlinking :cpu:
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Re: Announcing- FrelzonIV:Mines(Beta Spots full)

Post by The_Emperor »

Nice, looks electric :D hehe
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Re: Announcing- FrelzonIV:Mines(Beta Spots full)

Post by EGG_GUTS »

Are you still making your Geonosis one?
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Re: Announcing- FrelzonIV:Mines(Beta Spots full)

Post by JackSkratch »

Hey Durge, what's your Xfire?
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Re: Announcing- FrelzonIV:Mines(Beta Spots full)

Post by phazon_elite »

Off Topic: lololol my new avi

On Topic: Wow, looking nice? Are those units working the computers? Or is that aiming at them? Lol.

- EP-782
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Re: Announcing- FrelzonIV:Mines(Beta Spots full)

Post by Droideka88 »

Durge I suggest you toned the land texture's brightness....how else are players going to see theri opponents? :wink:

Interesting crystals models. Is there a way to add reflection on those things...?
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Re: Announcing- FrelzonIV:Mines(Beta Spots full)

Post by Caleb1117 »

I don't know about reflection, but you should be able to attach lights to them, I gave them several Hardpoints. 5 I think.
=AOX=Durge
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Re: Announcing- FrelzonIV:Mines(Beta Spots full)

Post by =AOX=Durge »

@EGG_GUTS: I never made a Geonosis map.
@JakcSkratch:Scorch32
EDIT:
Credits(Ohh, it ryhmes):
Caleb and Squipple:For their excellent crystal models and textures.
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Re: Announcing- FrelzonIV:Mines(Beta Spots full)

Post by EGG_GUTS »

=AOX=Durge
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Re: Announcing- FrelzonIV:Mines(Beta Spots full)

Post by =AOX=Durge »

Tottaly forgot about that-it's gone, I had to System Restore, lost that entire folder :( .
Jareth

Re: Announcing- FrelzonIV:Mines(Beta Spots full)

Post by Jareth »

I'll bata this looks good.
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