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Posted: Sun Nov 06, 2005 3:51 pm
by Trans
YEAH I'm excited I have been waiting a long time for this one :D

Posted: Sun Nov 06, 2005 5:47 pm
by Darth_killer
I want it

Posted: Fri Nov 11, 2005 2:26 pm
by Slayer_Hunter_J
Gimmee first. Ive waited (probably) longer. Grrrrrrrrrrrrrrrrrrrrrr, grrrrrrrrrrrrrrr, BARK! BARK! BARK!

Posted: Sat Nov 12, 2005 5:25 pm
by EraOfDesann
Pst...It's finished!

Posted: Sat Nov 12, 2005 5:43 pm
by Trans
WHERE IS IT!!!!

Posted: Sat Nov 12, 2005 6:05 pm
by EraOfDesann

Posted: Sat Nov 12, 2005 7:50 pm
by motorxmania
AWsome you finally put it out Downloading now. Way to go eraofdesann.

Posted: Sat Nov 12, 2005 9:21 pm
by motorxmania
Ok 1 problem do u not have sound or what? When i tried to extract the file it sayed the sound file was currupt. Do you know whats up with that?

Posted: Sat Nov 12, 2005 9:53 pm
by EraOfDesann
motorxmania wrote:Ok 1 problem do u not have sound or what? When i tried to extract the file it sayed the sound file was currupt. Do you know whats up with that?


I'm not sure. Majin submitted the file for me. Sometimes when he sent it back to me the sound didn't for work for the Clone Commando, but other times it worked fine so I'm confused. However this is not the final version so no despair.

Posted: Sat Nov 12, 2005 11:12 pm
by Trans
This is a really hard map for the Republic they can't even capture the next command post

Posted: Sat Nov 12, 2005 11:40 pm
by EraOfDesann
Trans wrote:This is a really hard map for the Republic they can't even capture the next command post


I'll take note of it.

Posted: Sun Nov 13, 2005 12:32 am
by motorxmania
yeah i agree the republic can hardly get a command post if get one because they take it right back. It is a good idea just needs a little more work.

Trans did the sound work for u or was it just me.

I like the map its fun and challengeing. One thing u could do is make vehicles for the republic and that would help. even make the gunships flyable.

Posted: Sun Nov 13, 2005 1:16 am
by EraOfDesann
I'm redoing a bit of the map. Such as more pathways and an extension of tunnels leading from the Republic's main CP to the CIS's fully functional Techno Union Ship. I'll also have more units on the Republic's side as well. Or maybe I'll just lower the CIS's.

Gunships aren't going to be flyable because that simply would not work for this kind of map. I'll ask Majin if maybe I could add in a Republic tank or two, but those are far more effective against infantry than spider droids.

Posted: Sun Nov 13, 2005 1:28 am
by motorxmania
yeah i guees that is true about the vehicles.
The new paths are a nessecity though. Sounds cool

Posted: Sun Nov 13, 2005 1:48 am
by EraOfDesann
Erm...scratch the tunnels. For some reason the transfering between Majin and I messed up the tunnels. The munging scrambles them all up so that they're completely out of order. Even newly placed ones do this. It's extremely annoying and it's making me angry.

Posted: Sun Nov 13, 2005 2:08 pm
by Talibanman
stay back! he's gonna blow!
just kiddin, it's a bummer that it doesn't work properly.

Posted: Sun Nov 13, 2005 7:40 pm
by Trans
[GT]EraOfDesann wrote:I'm redoing a bit of the map. Such as more pathways and an extension of tunnels leading from the Republic's main CP to the CIS's fully functional Techno Union Ship. I'll also have more units on the Republic's side as well. Or maybe I'll just lower the CIS's.

Gunships aren't going to be flyable because that simply would not work for this kind of map. I'll ask Majin if maybe I could add in a Republic tank or two, but those are far more effective against infantry than spider droids.
a fully functional techno union ship :shock: :shock: can it fly?

Posted: Sun Nov 13, 2005 7:54 pm
by motorxmania
Yeah i was wondering what Fully Functional ment also. Can it fly, does it have turrets, What?

Posted: Sun Nov 13, 2005 9:19 pm
by Trans
Maybe he just meant that it can be destroyed

Posted: Sun Nov 13, 2005 9:55 pm
by EraOfDesann
ROFL

I meant that it wasn't broken. Sorry, I should have worded it differently. :lol: