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Texturing Objects
Posted: Tue Jun 08, 2010 1:26 pm
by mE282828
Sorry for being such a noob, but I have a problem. When I try to add objects into my maps, they do not have textures. In Zeroeditor, they are gray, and in the game they show up as black. I have copied the.msh files into the proper folder, but the objects are still gray. Please help me...
Re: Texturing Objects
Posted: Tue Jun 08, 2010 2:00 pm
by DarthD.U.C.K.
you need to copy the .tga files (textures) alongside with the mshs (objects) into the msh folder
you can find out the correct .tga(s) by either opening them with an imageviewer like irfanview or opening the msh with tipams swbfviewer, click on the "i" and look at the texturename in the material line
Re: Texturing Objects
Posted: Tue Jun 08, 2010 8:00 pm
by SW_elite
Or, even easier, you can open the model in SWBF Viewer and then click File>Save and save it to your desktop. This way it finds the tga file it uses and puts it with the msh on the desktop.

Re: Texturing Objects
Posted: Sun Jun 13, 2010 3:29 pm
by mE282828
OK, thanks guys.