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Posted: Wed Apr 26, 2006 8:03 am
by RєÅpér
map is looking great man
GJ

Posted: Wed Apr 26, 2006 8:54 am
by Guest
Arghh.. Can`t wait.

Posted: Wed Apr 26, 2006 12:37 pm
by jangoisbaddest
Tuskenjedi wrote:oh that image has atpts! are you going to use them? Sorry, I jump to conclusions really fast...
BTW, your welcome :P
Probably not. Instead, I'll be using OGEB's AT - OT! Cause even tho you see AT - RTs on Kashyyyk, it's not during the battle. But who knows....;)

Posted: Wed Apr 26, 2006 1:43 pm
by RєÅpér
so you prob will add this one

Image

and not these

Image

Image
the little ones at bottom ^^

btw here are some creatures that where on kashyyk

Image

Posted: Wed Apr 26, 2006 2:00 pm
by OGEB1103
The second blueprint is of the AT-PT not the AT-AP which is what the third pic is.

Posted: Wed Apr 26, 2006 3:35 pm
by Narlie-Charlie
jangoisbaddest wrote:
Tuskenjedi wrote:oh that image has atpts! are you going to use them? Sorry, I jump to conclusions really fast...
BTW, your welcome :P
Probably not. Instead, I'll be using OGEB's AT - OT! Cause even tho you see AT - RTs on Kashyyyk, it's not during the battle. But who knows....;)
I think that you should stick with AT RTs, or both. AT RTs would give it an Episode 3 feel.

Posted: Wed Apr 26, 2006 6:46 pm
by jangoisbaddest
Well, than it's either that or the swampspeeder. If I have too many classes of vehicles, I'll have to add even MORE snailtanks - and I'm planning at least 8 already for XL mode - less for a conquest mode (considering conquest as well, because some people will not be able to run XL mode very well), and the Droid Gunships, while they provide support fire, don't add to the vehicles on the actual beach. I guess it depends on what vehicles I can get my hands on. I do want a medium - heavy vehicle for the Clones, though, which means either a Juggernaught or the AT - AP (or whatever those things are at the bottom of that screen from the movie - smaller versions of the AT - TE). The Swampspeeder and the AT - RT are both light vehicles.

Posted: Thu Apr 27, 2006 1:41 am
by jangoisbaddest
Never mind, everyone! I have spotted AT - RTs amidst the chaos of battle! I will now most definately add them in.

Posted: Mon May 01, 2006 4:07 pm
by RєÅpér
any update ??,

Posted: Mon May 01, 2006 4:18 pm
by OGEB1103
jangoisbaddest wrote:or whatever those things are at the bottom of that screen from the movie - smaller versions of the AT - TE
They are not smaller :wink:

Posted: Wed May 10, 2006 8:51 pm
by EsKiMo
this looks awsome. plz finish :D

Posted: Wed May 17, 2006 1:15 am
by jangoisbaddest
After a nice break from this project, I have returned to work on it further. Progress may be slower for the next week or so, but I won't be able to do much anyway (I don't have the vehicles/assets I need yet). However, I thought I might toss a few bones out for you guys who are waiting patiently for me to commense with the finishing.

For starters, I would very much like some advice on how you want the last selectable classes for either side. I just changed their skin and put in a quick custom arsenal, but I don't think it's very good:

http://s83.photobucket.com/albums/j285/ ... epside.jpg
http://s83.photobucket.com/albums/j285/ ... isside.jpg

However, I would like to incorporate that EMP Grenade into the side somehow, as it is my favorite (and sticks to droids, too!):

http://s83.photobucket.com/albums/j285/ ... renade.jpg

Now, for the progress. Mostly all I've done is added a re - textured trench, and am now contemplating modifying the layout of the beach and what not. Here are some lovely glory shots with the trench:

http://s83.photobucket.com/albums/j285/ ... badass.jpg
http://s83.photobucket.com/albums/j285/ ... ryshot.jpg

I also changed the snailtank's primary weapon to one more true to the movie:

http://s83.photobucket.com/albums/j285/ ... kweaps.jpg

And now for the moment no one's been waiting for, a video! It's just to show what effect I hope to retain to the end of this project - the chaotic storming of the beach, the intense combat that rages on around you, the onslaught of lasers, vehicles, and troops, etc. Please note that this is still not even close to completed, so the units will be a tad more spread out (and a little more intelligent) once I get the planning and barriers in. Also, apologies for the lack of quality. This is Windows Movie Maker's idea of high quility :roll:

http://media.putfile.com/Early-Beach-Invasion-Footage

Again, any ideas about the sides are more than welcome!

Posted: Wed May 17, 2006 5:56 am
by pinioncorp
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Wow, looks awesome. The fog may need a bit of work, but the action looks incredible. Its what I wanted Kashyyyk to be like when I bought the game.

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Posted: Wed May 17, 2006 10:44 am
by -Iceman-
I can't say anything.............only this: ASOME!!!!

Posted: Wed May 17, 2006 11:20 am
by Wadi
AMAZING!

Posted: Wed May 17, 2006 2:28 pm
by Tuskenjedi
Skill with maps man

Posted: Wed May 17, 2006 2:41 pm
by Rekubot
Indeed, this does look amazing, though I note that there are no Super Battle Droids on the CIS side. Perhaps you can make them replace the Super Heavy Droid? (I think that's what it's called)

Also, if you really want an exact Episode III version of Kashyyyk, then maybe you should edit the sniper a little, so that it has a faster rate of fire and is slightly less accurate...?

It's just a suggestion, though I guess that it would make the sniper seem a bit like the normal clone trooper.

Posted: Wed May 17, 2006 6:16 pm
by Tuskenjedi
It does make it more canon though (I think), very good idea

Posted: Wed May 17, 2006 7:06 pm
by jangoisbaddest
Rekubot wrote:Indeed, this does look amazing, though I note that there are no Super Battle Droids on the CIS side. Perhaps you can make them replace the Super Heavy Droid? (I think that's what it's called)
There weren't any SBDs on Kashyyyk in this battle - in fact, several people made a fuss about that when they were talking about the shipped Kashyyyk map. That's why I took em out in the first place.
Rekubot wrote:Also, if you really want an exact Episode III version of Kashyyyk, then maybe you should edit the sniper a little, so that it has a faster rate of fire and is slightly less accurate...?
Now that is a CAPITAL idea! Give em a three - round burst fire, then a bit of a cooling time before the next one, maybe 9 rounds in a clip. And they would be regular blue lasers, just a bit faster. I'll see what I can do!
Also, my main concern is the Commando and the Exterminator. I'm tryin to think of what exactly their functions would be - stealth, straight - up pwning, close - range, long range....though above all, I want the EMP grenade in there ;)
Any ideas?

Posted: Wed May 17, 2006 7:43 pm
by pinioncorp
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Orbital Strike. :D Just don't make any of the classes too powerful, it needs to stay balanced. If there is one uber-powerful unit in the field, there's no point in working on the other units.

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