Need help changing the sky (Conquest, Assault map)
Posted: Mon Mar 06, 2006 6:53 pm
Hello, and thank you:
I've been reading how to change the Yavin sky to other skies for maps and it is not working. What I plan to do is take the Death Star sky and put it as my sky for my map that I am creating.
I've gone to the DEA world1 folder and copied the dea1.sky file. Then I renamed it MS1 (That's my map name, obviously) so it is now MS1.sky
Then, in the "Getting Started" file, it said to find the files the dea1.sky file is associated with. This is where I am stuck. I've read the file, and it says:
SkyInfo()
{
Enable(1);
PC()
{
NearSceneRange(60.000000, 100.000000, 80.000000, 160.000000);
FarSceneRange(0.0, 0.0);
}
XBOX()
{
NearSceneRange(0.1, 120.000000, 180.000000);
NearSplitScreenRange(0.7, 120.000000, 140.000000);
FarSceneRange(0.0);
}
PS2()
{
NearSceneRange(0.1, 120.000000, 180.000000);
NearSplitScreenRange(0.7, 120.000000, 140.000000);
FarSceneRange(0.0);
}
}
DomeInfo()
{
Texture("dea1_sky_dome.tga");
Softness(1);
SoftnessParam(60);
DomeModel()
{
Geometry("dea1_sky_dome");
}
}
And I have no idea what to do next. Any help is greatly appreciated!
-androidgeoff
I've been reading how to change the Yavin sky to other skies for maps and it is not working. What I plan to do is take the Death Star sky and put it as my sky for my map that I am creating.
I've gone to the DEA world1 folder and copied the dea1.sky file. Then I renamed it MS1 (That's my map name, obviously) so it is now MS1.sky
Then, in the "Getting Started" file, it said to find the files the dea1.sky file is associated with. This is where I am stuck. I've read the file, and it says:
SkyInfo()
{
Enable(1);
PC()
{
NearSceneRange(60.000000, 100.000000, 80.000000, 160.000000);
FarSceneRange(0.0, 0.0);
}
XBOX()
{
NearSceneRange(0.1, 120.000000, 180.000000);
NearSplitScreenRange(0.7, 120.000000, 140.000000);
FarSceneRange(0.0);
}
PS2()
{
NearSceneRange(0.1, 120.000000, 180.000000);
NearSplitScreenRange(0.7, 120.000000, 140.000000);
FarSceneRange(0.0);
}
}
DomeInfo()
{
Texture("dea1_sky_dome.tga");
Softness(1);
SoftnessParam(60);
DomeModel()
{
Geometry("dea1_sky_dome");
}
}
And I have no idea what to do next. Any help is greatly appreciated!
-androidgeoff