Page 8 of 10
Posted: Sun Oct 22, 2006 1:52 am
by fat_walrus
what I posted should work
Posted: Mon Oct 23, 2006 3:23 pm
by Karnage
Okay everyone, the beta has been released to all the beta testers.
Beta testers: Please give as much feedback as possible. Negative and Positive. So I and Adreniline can make this map better.
Posted: Mon Oct 23, 2006 8:59 pm
by Alpha
Clone Wars crashes when you switch teams in 2-Flag, trying other modes now.
Posted: Mon Oct 23, 2006 9:06 pm
by Karnage
Yes, i'm going to post a message about that.
All beta testers! The Red Team side does not work because I fogot to add the side for them in the folder, as it munges in a different world folder!
Also, Alpha, the other modes do not work right now.
Posted: Mon Oct 23, 2006 9:14 pm
by Alpha
Also, if you jump, it crashes. I also, in my opinion, it's hard to cover all that ground quickly. It jsut seems boring covering all that space, so maybe add more bots and assure that they leave the flag room. (They tend to hang out there). Aethetically, it is veyr well done from what I have seen so far. I do believe Reconnoissance is spelled Reconnaissance as well, in case that has not been mentioned. It is spelled both ways in the dictionary evidendly, but I've always seen it with the second "a". But it's not that important. I played the GCW side on 2 Flag CTF since I was wary about the CW era. The biggest issue is the AI planning and the jumping, everything else seems to be working properly and it's very enjoyable gameplay-wise.
Posted: Mon Oct 23, 2006 9:17 pm
by Karnage
This map is only meant for CW era 2-flag CTF for now Alpha.
Ya, I looked up Reconnoissance and Reconnaissance and they both seem to have the same meaning.
I've never had any trouble jumping, but i'll look into that.
In the PM I also wanted to know whether you thought this map is good as 2-flag CTF or would be better as Conquest, 1-flag CTF, etc.
Posted: Tue Oct 24, 2006 7:14 am
by Alpha
I believe it would work best as 2 Flag CTF and maybe 1 Flag. 1 Flag would work if the flag would spawn in fair positions, and 2 Flag works great with the current layout. Conquest, I say leave out.
Posted: Wed Oct 25, 2006 12:04 am
by Protector_Pulch
It's a pity I couldn't beta-test yet, but I'm rather busy in the last days. Maybe I'll have enough time to do so this weekend.
Posted: Wed Oct 25, 2006 10:07 pm
by Thire
Unfortunatly, I haven't heard back from you yet Karnage, any update on the problem?
Posted: Wed Oct 25, 2006 10:33 pm
by Karnage
I have fixed most of the previous problems with the Beta file since it wasn't working.
The loading screen and Red Team side are now working.
I will be sending a PM to all beta testers in a few minutes.
-EDIT-
The PMs have been sent to all the beta testers!
Posted: Thu Oct 26, 2006 12:19 am
by Protector_Pulch
Just got it - downloading now.
Well, I could play Dubrillion for a few minutes, and noticed the following things:
It's listed as :"Aerial Assault", and not as "Dubrillion: Reconnoissance" in the selection screens
Anything but 2-CTF in CW crashes, but that was already clear.
There are no bots for the red team !
You can see through the hangar wall, but that's probably the fault of my Graphics Card
The blocks that are covering the wall of the hangar are overlapping, so there's a texture twitch (?) - the block that is show depends on the point from where you see the wall.
These little pins in the middle of the jedi temple rooms are rather annoying.
apart from this, the skins and the map look fine.
Posted: Thu Oct 26, 2006 12:23 am
by Karnage
Strange that it's listed as "Aerial Assault", on mine it's "Dubrillion: Reconnoissance."
Oh well, minor problem. I'll fix that.
I don't know why there aren't any bots. There should be.
And the overlapping has been addressed and will be taken care of.
Yes the little pins are.
Posted: Thu Oct 26, 2006 12:32 am
by Adreniline
Aerial Assault, was the original name before an official name had been selected, this was due to a notion I had about creating a force of "drop down" clones, as in doing a high drop but not dying; basically a paratrooper idea, but it evolved pretty quickly.....into something totally different....anyhow...perhaps the original name somehow showed up again?
Also, are you using the english or german version?
Posted: Thu Oct 26, 2006 12:41 am
by Karnage
Whoops! Forgot about that.
Now the localization for all languages is the same.
It will now say Dubrillion: Reconnoissance in the next beta.
Posted: Thu Oct 26, 2006 12:45 am
by Protector_Pulch
You might have guessed it, yes, I use the german version.
Posted: Thu Oct 26, 2006 5:25 pm
by Thire
Great! Karnage you are my hero, it is downloading much better now! Last two times I tried, it stopped at 6%!!!!!!! Currently, I'm at 40%!
Edit: I extracted the PWR folder to my addon, and yet it won't even show up in my folder!

Posted: Thu Oct 26, 2006 6:11 pm
by Karnage
Open the RARed PWR folder in WinRAR and see if the folders show in there.
If they do, try extracting it in the Dubrillion - v1.0 Beta folder.
Posted: Fri Oct 27, 2006 12:30 am
by Protector_Pulch
WinRAR doesn't do what I'd like it to do. It always extracts the "Dubrillon - v.10 Beta" folder, regardless of what I told to extract. So I had to cut the PWR folder out.
EDIT: I just noticed the new version called "working Dubrillion" still shows up as Aerial Assault, and that it crashes from time to time, but with no recognisable pattern.
Posted: Sun Oct 29, 2006 12:33 am
by crazytieguy
Initial beta-testing finished!
On to the problems and interesting things...
The AI are dumb...
There is a really interesting bug on the pathways...
- A couple force pushes...

And a couple saber throws...

...will totally and completely own.
- Recon droids rule here.
Before:

After:

Other than that, there are too few AI. This was pretty boring; i spent way too much time walking around.
Finish the planning and the aforementioned bugs, and this map will totally own.
Posted: Sun Oct 29, 2006 2:11 am
by Karnage
I think you are running the older version.
The tops of the Kashyyyk buildings are supposed to be a silverish Kamino color.
I sent out a new one called Working Dubrillion - v1.0 Beta in a pm to all the beta testers.