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CP Issues....

Posted: Tue Dec 12, 2006 4:15 pm
by Hebes24
I have a space map, with a bunch of units, and alot of fighters. However, at a random point in the battle, it crashes with this error:
Message Severity: 3
.\Source\CommandPost.cpp(279)
Exceeded 16 command posts!
The thing is, I only have 6 CPs in my map.

There are 10 if you count the command flyers.


My question is, do Command Flyers count as CPs? because the only way for me to have 16 CPs would be if there are 10 command Flyers on the map, adding to the 6 Capital Ship CPs.


Also, slight side question. When I make a custom side, I just copy it forom the assets, edit what I want, then delete what I don't need from the .req file. My question is, do the allshell, cisshell, impshell, and repshell do anything? Are they neccesary?


As always, any help would be greatly appreciated!

RE: CP Issues....

Posted: Tue Dec 12, 2006 6:25 pm
by Rekubot
Yes. Command flyers count as CPs.

As for the shell question, to be honest I'm not entirely sure. I think I read somewhere that it calls for anything extra that wasn't mentioned in the REQ, but now that I think about it I'm 78.541698761% sure that it isn't needed.

RE: CP Issues....

Posted: Tue Dec 12, 2006 6:33 pm
by [RDH]Zerted
Delete them and find out.

RE: CP Issues....

Posted: Tue Dec 12, 2006 6:44 pm
by PvtParts
I have never expiremented with them, but if your calling that side from your mod (which with the exception of the common folder is the only reason I could see you copying them to your mod directory), I would keep them.

They appear to call for weapon models (perhaps for the hud), along with the animations. The animations specifically are necesary, obviously, though regardless I see no reason to delete the files. Rekubot may be right - its just calling for extra stuff, perhaps for reference (if you give a unit an unused, but existing model, and need to know the calls for it)

And as for CP's, I see this a lot.

Command Posts, Flyers, Walkers, Hovers, and Buildings, anything, count. If you can spawn from it, or if its odf class has "Command" in it, then its safe to say you've got to many. Check your lua as well and make sure your command/cp calls add up.