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Hex Editing Cooldown on Force Powers
Posted: Fri Aug 28, 2015 11:49 pm
by RyzaJr
As the title says. Can it be done?
I've tried messing with shotdelay, salvodelay, etc. and I can't really get a nice working cooldown for force push and such.
Any help would be appreciated.
Re: Hex Editing Cooldown on Force Powers
Posted: Sat Aug 29, 2015 3:47 pm
by [RDH]Zerted
Anything can be done through hex editing. Why don't you make the changes through a side mod or custom user script?
Re: Hex Editing Cooldown on Force Powers
Posted: Sat Aug 29, 2015 4:40 pm
by RyzaJr
[RDH]Zerted wrote:Anything can be done through hex editing. Why don't you make the changes through a side mod or custom user script?
'Cause I don't want the players to have to download anything.
So, do how does one change the cooldown on force powers? Which parameter needs adjusting?
Re: Hex Editing Cooldown on Force Powers
Posted: Sat Aug 29, 2015 10:57 pm
by [RDH]Zerted
If you were doing a mod you'd directly change an ODF parameter. A custom user script would use SetClassProperty to do so. My area of expertise is scripting, so I can't tell you which ODF parameter you'd need to change. Look at the ODF files for those 'weapons'.
Re: Hex Editing Cooldown on Force Powers
Posted: Sun Aug 30, 2015 2:24 am
by RyzaJr
Alright, well. Anyone experienced with the ODFs know which parameter I'd have to change? Here is the one I think needs to be looked at. It's com_weap_inf_force_push.odf