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Posted: Thu Mar 09, 2006 4:47 pm
by Wadi
@ Alex533: Maybe have an SSD in the background, jsut in front of Death Star II? Or have it as a large physical object, like the droid control ships

Posted: Thu Mar 09, 2006 4:52 pm
by Schizo
Like I said, it'll be based off of the Rogue Leader level. Anyone who's ever played it will know what I'm talking about. The layout has the Rebels right in the center, flanked by two or three Star Destroyers. Then, in front of the Rebels in the backround you can see the Death Star hovering there above the planet which is situated below you, and behind you, beyond the Star Destroyers, is the Imperial Fleet in the backround. So really, the map will have about two or three Mon Cals, with supporting frigates, two or three Star Destroyers directly behind flanking the Rebels, and then the Imperial Fleet/Death Star/Endor all in the backround as sky dome objects.

Posted: Thu Mar 09, 2006 5:04 pm
by Alex533
Hehe that level was great, when the interceptors came i flew right into them and took tons out.

Posted: Thu Mar 09, 2006 5:50 pm
by Raptor522
Ironic: The Star Trek fan is making a Death Star space map...lol Unless I'm misunderstanding your name, of course.


Anyway, the map looks drop-dead sexy.

Posted: Thu Mar 09, 2006 6:10 pm
by 11of3
Ironic: The Star Trek fan is making a Death Star space map...lol Unless I'm misunderstanding your name, of course.

hey,it`s a big universe!plus LIM have done the sfx for star trek films.
anyway here are some more screen shots
Image
Image
state of play-currently teaking and testing

Posted: Thu Mar 09, 2006 8:56 pm
by Krun
Anyone consider using a land terrain and giving it like a deathstar texture. You could then add small buildings to the surface, trench, etc.
you could give it a night time skybox.

Posted: Fri Mar 10, 2006 12:32 pm
by Akaia
Looking great dude. Noticed the DS hangar there, cool.
How exactly does the Rebel base on Yavin factor into the map? Are you using a portal?

Posted: Fri Mar 10, 2006 12:56 pm
by Wadi
Will there be more detail on the death star in the final release?

Posted: Fri Mar 10, 2006 5:53 pm
by OOM-911
I look forward to it :D

Posted: Fri Mar 10, 2006 7:20 pm
by Schizo
Oh, I can't wait to play this one... hmm... I wonder, could I beta test, by any chance? Just asking; either way, I'll play this map as soon as I can, beta or not. :)

Posted: Sat Mar 11, 2006 5:01 pm
by Guest
any progress?

Posted: Sun Mar 12, 2006 7:36 am
by 11of3
still testing and tweaking.gameplay wise it is just dogfighting but that is still great fun.This is the first map that I have done that has been anywhere near being released and I do take my time to get my ideas working and just right.

Posted: Sun Mar 12, 2006 5:51 pm
by jangoisbaddest
Completely understandable. Make sure it's a Diet Dr. Pepper good map, even if it takes longer.

Posted: Sun Mar 12, 2006 7:04 pm
by 11of3
I am trying to get the rebel base to have a daytime instead of night sky.Trying a couple of ideas.This is what yavin 4 looks like from space at the moment
Image
Image

Posted: Sun Mar 12, 2006 7:13 pm
by kajong
This looks great :shock: I can't wait for it to come out! Yavin 4 looks a little too bright though...

Posted: Sun Mar 12, 2006 7:16 pm
by Schizo
How the... whoa. Jeez. That looks really cool. How, exactly, does the Yavin IV - Space thing work, exactly? Is there some kind of portal or something you go through and end up in space, or do you actually fly out and to the Death Star yourself? If that's the case, how long does it take to get from Yavin to the Death Star? Quick, long, what? Just curious, because I never thought this sort of approach would be taken in a space map.

Posted: Mon Mar 13, 2006 2:47 pm
by 11of3
I want the rebels to take off in daylight from Yavin 4 then onto the Death Star.This happens very quick.The base I am building floats in space.I am trying to hide it behind a planet model.Like I have said eariler,I try many odd ideas in my maps!

Posted: Mon Mar 13, 2006 11:12 pm
by EmperorDonkey
This is gonna be an awsome map, Cant wait to play it. Man i wish i could build maps like that.

Posted: Tue Mar 14, 2006 9:38 am
by {SBF}Tony
Wow looks like its gonna be awesome

Posted: Tue Mar 14, 2006 2:05 pm
by Guest
11of3

umm...fantastic.
Release beta! PLZ