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Posted: Mon Mar 20, 2006 12:23 pm
by Stager00
Nice ideas! Thanks for the feedback.
This weekend's final will have destructables...soon as I sort out the VRAM lag they are causing.
Im working on a HOTH XL now as well.
Posted: Mon Mar 20, 2006 2:37 pm
by Scult
You could just make a new padme skin with a droid blaster
Posted: Mon Mar 20, 2006 2:38 pm
by Sans_Fi
Ask Alex533 for his AOTC Anakin, the one seen in Yavin 4: Arena (beta v0.975)...
Its me, or when i play as Anakin skywalker (for exaple) i dont see any ObiWan or KiAdiMundi around now, but i see Dooku and Grievous, and i saw them in the first version.
Posted: Mon Mar 20, 2006 2:44 pm
by Stager00
They're still there...Its possible they are taking more flyers now..as the air battle got more dense. There are 128 units running around at any given time, both land and air...Its possible they just may be flying when your looking for them.
Posted: Mon Mar 20, 2006 3:15 pm
by Alex533
If you wanted me to, I could make an Obi ep2 skin from the Anakin model.
Providing someone tells me where I may find Anakins texture file.
Posted: Mon Mar 20, 2006 3:43 pm
by Teancum
I'm thinking it's probably rep_inf_episode3anakin.tga or rep_inf_anakin.tga (in assets/sides/rep/msh).
Posted: Mon Mar 20, 2006 3:56 pm
by Mekko
My game crashes a few seconds after the game starts :'-( but not when i remove the bots...
Posted: Mon Mar 20, 2006 4:04 pm
by Alex533
I can only find a file that has his hair but the rest is transparent.
Posted: Mon Mar 20, 2006 4:08 pm
by Teancum
Off Topic Alex-- you should do an Ep I Obi-Wan. That'd be so sweet, and probably easy to do from the std jedi model.
Posted: Mon Mar 20, 2006 4:13 pm
by Alex533
I might try it, but after Ep2 Kenobi perhaps. I also noticed that Pandemic used ep2 Obi as a reference for ep3 Kenobi, strangely. But I still neeed to know where the normal Anankin texture is.
Posted: Mon Mar 20, 2006 4:58 pm
by Guest
v.1.4 is great and epic, but have many glitshes...
Stager00
can you fix bugs or this impossible? (if it impossible - remove some objects)
Posted: Mon Mar 20, 2006 6:12 pm
by Jessicka
Please leave the anakin from episode 3 in, it doesn't have to be 100% authentic, don't put that ep 2 version in, that one is just not that great. I really like this map otherwise, besides the view bugs which are minor. I also noticed and maybe someone posted sometimes ai gets stuck in wreckage.
Posted: Mon Mar 20, 2006 6:54 pm
by Jango_Fett_A
Awesome!!! Downloading now!!! version 1.4
Posted: Mon Mar 20, 2006 7:25 pm
by Jango_Fett_A
Just played the map, it's great but i found some problems. For some reason, lots of the map appears white, i don't know why though. Also, when i look at the ships in the sky, they dissapear. Is there a reason for this? It happens to a lot of user made maps for me. Do i need a patch or something?
Here's a screen of the white stuff on the map (sorry, you have to upload through yousendit)
http://s26.yousendit.com/d.aspx?id=0PXY ... 189DW5QI81
Posted: Mon Mar 20, 2006 7:27 pm
by Stager00
I noticed the AI occasionally getting stuck behind the LAAT wreckage...I have it on the list for the Final release this weekend. Also noticed the REP AI wanting to charge up the hill to get to the Command post in the CIS ship.
As for the view distance thing with the battle prop dome in the sky..Cant do much with that....
Im keeping a list of the bugs to fix before this weekends FINAL.
Thought about some generic JEDI in the mix..any thoughts on this?
Posted: Mon Mar 20, 2006 7:32 pm
by Jango_Fett_A
Jedi are always good, if you can get the ones from the jedi temple level and make them the locals, it would be cool.
Posted: Mon Mar 20, 2006 7:36 pm
by Darkwedge
Be nice to have Kit Fisto from the Xbox version, they always get the Battlefront stuff first

Posted: Mon Mar 20, 2006 7:42 pm
by Stager00
So...
what are the thoughts on the Cap ships? Need to go? or stay?
Im not sure about them being there...
Posted: Mon Mar 20, 2006 7:44 pm
by him
i cant play this map every time i try it says fatal error, could not open mission.lvl
Posted: Mon Mar 20, 2006 7:47 pm
by Darkwedge
About the capital ships... like I said before its a bit werid having EPIII cap ships in a EPII world. Now I know you cant help it if other models cant suport hangars but those are my thoughts on it.