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Re: Battlefront Extreme 2.1
Posted: Wed Aug 06, 2008 1:28 pm
by tylerman29
what obviously happened was that he must have install the convo pack AFTER he installed bfx
Re: Battlefront Extreme 2.1
Posted: Wed Aug 06, 2008 4:53 pm
by ARC_Commander
Extra-big thank you to DarthD.U.C.K. for doing the necessary modelling work. Jango Fett now has dual pistols!
The ARC captain will also have dual pistols.
Re: Battlefront Extreme 2.1
Posted: Wed Aug 06, 2008 5:12 pm
by SBFandrewbrant
oh i didnt know i was supposed to delete BF1 out of addon, i did and everythings fine. sorry 'bout the fuss, i was just mad that my mod maps, and MP didnt work anymore. maybe (after i uninstall 123) ill try this again.
can i have the links, thanks in advance.
Re: Battlefront Extreme 2.1
Posted: Wed Aug 06, 2008 5:45 pm
by MandeRek
Nice Jango, i just wanted to make one when i saw this
His blaster could be better.. I've seen better Westar pics flying around her somewhere, not sure from who..
No offensive ofcourse

Re: Battlefront Extreme 2.1
Posted: Wed Aug 06, 2008 5:54 pm
by Caleb1117
Try ENV mapping the pistols, that should help.
Re: Battlefront Extreme 2.1
Posted: Wed Aug 06, 2008 6:02 pm
by JPI Dictator4life
I love the Jango dual pistols! Keep up the good work rep.
Re: Battlefront Extreme 2.1
Posted: Wed Aug 06, 2008 6:02 pm
by MandeRek
Caleb1117 wrote:Try ENV mapping the pistols, that should help.
Agreed, together with a bit darker gray..
Nice avatar Caleb

Re: Battlefront Extreme 2.1
Posted: Wed Aug 06, 2008 6:06 pm
by DarthD.U.C.K.
ill envmap them, if they are correctly wielded
Re: Battlefront Extreme 2.1
Posted: Wed Aug 06, 2008 7:17 pm
by SBFandrewbrant
hey after phoenix 1.8.4 is done installing, do i just replace my addon and data with the given ones?
disregard this i fixed it.
Re: Battlefront Extreme 2.1
Posted: Wed Aug 06, 2008 8:41 pm
by Delta 47
You just replace the files as they go not any folders because it doesn't include all of the necessary files.
Re: Battlefront Extreme 2.1
Posted: Wed Aug 06, 2008 10:26 pm
by tylerman29
yes the 2 file in 1.8.4 overite the one that you have
Re: Battlefront Extreme 2.1
Posted: Thu Aug 07, 2008 1:09 am
by AQT
I found a few bugs:
- Count Dooku's lightsaber blade turns invisble when it is thrown.
- No hud icon for stealth.
- On Kamino, the ARC Heavy Gunner's Z-6 Rotary Blaster continues to roar like a thunderstorm (very loud) even after you stop firing.
- When loading an BFX Uber mode, 'Uber' is not present in the upper-right hand corner of the loading screen.
Re: Battlefront Extreme 2.1
Posted: Thu Aug 07, 2008 2:06 am
by Guest
finally, ever since the release of kotor sides beta i was waiting for jango with dual pistols
Re: Battlefront Extreme 2.1
Posted: Thu Aug 07, 2008 2:13 am
by tylerman29
i love the pistols they just need some work make them have more shine and darken them to darkest grey
Re: Battlefront Extreme 2.1
Posted: Thu Aug 07, 2008 9:21 am
by Fluffy_the_ic
I dunno if this has been said yet, but could you change the ARC heavy gunner's chaingun sound? It last forever and sounds like my speakers are on overheated.
Re: Battlefront Extreme 2.1
Posted: Thu Aug 07, 2008 9:44 am
by ARC_Commander
I've removed Count Dooku's sabre throw, and I also changed the Z-6's firesound.
The HUD icon for stealth is a weird little problem, it doesn't like to be loaded on any units other than the Bothan, for some reason. So I just got rid of the HUD tag altogether.
Yeah, I noticed the loadscreen thing, probably something to do with localizations. I'll change "Uber" to "BFX Uber" or something like that.
Re: Battlefront Extreme 2.1
Posted: Thu Aug 07, 2008 10:02 am
by Teancum
In your side req, add a req for the hud texture. It'll show.
Took me forever to figure that out.
Re: Battlefront Extreme 2.1
Posted: Thu Aug 07, 2008 10:18 am
by ARC_Commander
Really? I must have done something wrong then. I'll try it again.
Re: Battlefront Extreme 2.1
Posted: Thu Aug 07, 2008 10:21 am
by Skipper 24
I did a fresh install and everything works now apart form Mos Eisly assult

. Version 2.2 should be good and chance of bringing cool hero powers back and orbital strike binoculars please.
Re: Battlefront Extreme 2.1
Posted: Thu Aug 07, 2008 11:13 am
by ARC_Commander
Orbital strike binoculars are not coming back. Binoculars are, though.
I have revamped the majority of the force powers. Force push, pull, and storm can be charged for full power, I've got a lot of new effects, and have this awesome charge-up effect, too:
E.T. phone home!
