I'm tring to munge a custom animset on Win7. I moved munge.bat, munge_subdir.bat, and clean.bat to the map's Animations folder, and edited the munge.bat in SoldierAnimationBank/human5 to create th human5.zafbin file and all that. I also edited the munge.bat in the Animations folder to read the human5 subdirectory. I put human5_ in the front of all my animation names. I have tried running the munge.bat in the human5 subdirectory both with and without administrator privelages. Both times, no animation files appear in my side's munged folder. I tried running it on my XP Virtual machine, and still no animation files appeared in the side's munged folder, though I did get a file called ZenAsset, which I believe is an error log, but it was completely empty.
What is happening? I'm certain I did everything right, yet still my animations aren't munging.
Custom animset
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- Fiodis
- Master of the Force

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- DarthD.U.C.K.
- Master of the Force

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Re: Custom animset
do you use a proper basepose?
and do you try to munge any untested anims?
and do you try to munge any untested anims?
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Custom animset
I munge the BF1 rifle prone anims to make a local unit. I renamed them properly. I've tried using both the BF2 human0 basepose, and the BF1 Human basepose. Neither worked.
