Floating weapon icons (huds) not working [SOLVED]
Posted: Fri Jan 02, 2009 10:47 am
Well, never thought to make a topic about it but i'm so sick of it.. Blaah!!
-I replaced the munge_side.bat
-I've put com_inv_mesh.msh in all msh folders (different sides)
-First, all sides had a different hud file (sidename+weapons.hud)
-All hud files and msh name were added in the side .req
-All weapons got HUDTag = "meshname"
-I updated all .hud files with the meshes from that side
-Only 1 side had fixed floating icons
-Discovered that ALL weapons should be fixed in 1 .hud file
-Made bf0weapons.hud, put it in confederate (the side)
-'Merged' all .hud files so that all weapons were in bf0weapons.hud
-Deleted all other .hud files, and changed the reqs from all sides with this in it:
-No single icon is fixed ingame. Manual clean munge didn't work. Even confederacy's icons aren't fixed
-Getting really sick here
-Slamming into pc with a baseball bat..
Okay, anyhow, that was my history on BF0's hud files. This is getting REALLY frustrating. I hope someone with experience in this kinda things can see what my problem is.
-I replaced the munge_side.bat
-I've put com_inv_mesh.msh in all msh folders (different sides)
-First, all sides had a different hud file (sidename+weapons.hud)
-All hud files and msh name were added in the side .req
-All weapons got HUDTag = "meshname"
-I updated all .hud files with the meshes from that side
-Only 1 side had fixed floating icons
-Discovered that ALL weapons should be fixed in 1 .hud file
-Made bf0weapons.hud, put it in confederate (the side)
-'Merged' all .hud files so that all weapons were in bf0weapons.hud
-Deleted all other .hud files, and changed the reqs from all sides with this in it:
Code: Select all
REQN
{
"model"
"com_inv_mesh"
}
REQN
{
"config"
"bf0weapons"
}-Getting really sick here
-Slamming into pc with a baseball bat..
Okay, anyhow, that was my history on BF0's hud files. This is getting REALLY frustrating. I hope someone with experience in this kinda things can see what my problem is.