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Maybe we have hit the jackpot...
Posted: Mon Jan 01, 2007 5:29 pm
by wazmol
i was going through the BF1 modtools assets and guess what? i found the dwarf spider droids zaabin and zafbin in the cis munged bit and the dwarf spider skin!
i dont no but maybe its possible to get it working!
Someone that has alot of knowlege should really try it would be the most awesomest thing ever!
RE: Maybe we have hit the jackpot...
Posted: Mon Jan 01, 2007 5:44 pm
by Rekubot
Heh, is there actually a MSH for it? I think that's been the problem before. I think Teancum found this last year... oops, my bad! Two years ago now.
RE: Maybe we have hit the jackpot...
Posted: Mon Jan 01, 2007 6:04 pm
by valiant
really? awesome! lets get it out to everyone. could you post the dwarf assets somewhere for us to get?
RE: Maybe we have hit the jackpot...
Posted: Mon Jan 01, 2007 6:07 pm
by [SBF]ATATFIGHTR
does it have it ODF
RE: Maybe we have hit the jackpot...
Posted: Mon Jan 01, 2007 6:14 pm
by valiant
if it does it would be easy to add in
RE: Maybe we have hit the jackpot...
Posted: Mon Jan 01, 2007 6:17 pm
by [SBF]ATATFIGHTR
That would be very fun on the kashyyyk map.
RE: Maybe we have hit the jackpot...
Posted: Mon Jan 01, 2007 6:19 pm
by valiant
on my kashyyyk map.... o yea
RE: Maybe we have hit the jackpot...
Posted: Mon Jan 01, 2007 6:21 pm
by [SBF]ATATFIGHTR
I wonder if it has a good walk animation?
RE: Maybe we have hit the jackpot...
Posted: Mon Jan 01, 2007 6:22 pm
by valiant
that'd be good. if it has a msh then i wants it. actually idk how to add units to maps
Posted: Mon Jan 01, 2007 6:23 pm
by comandoBoB
cool guys. Neat find. These are the guys with the long barrrle gun on there head ...right?
Posted: Mon Jan 01, 2007 6:24 pm
by valiant
yup that they r short like a bug
Posted: Mon Jan 01, 2007 6:45 pm
by [SBF]ATATFIGHTR
Has anyone tried to get them into the game yet if so post pics.
Posted: Mon Jan 01, 2007 7:20 pm
by -_-
Sorry to break everyone's bubble. I've been looking for that ever since the tools came out. The dwarf spider droid msh does NOT exist in the mod tools.
Posted: Mon Jan 01, 2007 7:35 pm
by comandoBoB
That stinks. It would have been fun to use.........
Posted: Mon Jan 01, 2007 9:08 pm
by Elmo
yeah, oh well.. but that's what XSI is for

Posted: Tue Jan 02, 2007 12:57 pm
by Qdin
agreed - if it was just useable in such area

We'd need the exact same skeleton if we wanted to have the animations working.
it IS possible, though - but it'll take so many hours so it wouldn't even be fun..
and no - we don't have the .msh so we can't use the model either