Wanted: Huge Super Battle Droid [Solved]

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RacoonLR
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Wanted: Huge Super Battle Droid [Solved]

Post by RacoonLR »

I made the super battle droids like in the movies a Special unit, with more health more damage and so on...
The marine is now the Default cis unit. So, the next step to make the cis side more like in the movies is,
to make them taller and bigger. Do I Need a new mesh and tga for that? If so, then please
give me a link for that. thanks in advance :thumbs:
Last edited by RacoonLR on Mon Jun 02, 2014 10:55 am, edited 2 times in total.
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Re: Wanted: Huge Super Battle Droid

Post by thelegend »

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Re: Wanted: Huge Super Battle Droid

Post by RacoonLR »

I tried it but the animations aren't shown up in my Tom (cis side) munged Folder

munge.bat:
Hidden/Spoiler:
@REM munge.bat
@REM Calls %1\munge.bat for all animation subdirectories

@REM soldier animation banks
@call munge_subdir.bat SoldierAnimationBank\human_0
@call munge_subdir.bat SoldierAnimationBank\human_1
@call munge_subdir.bat SoldierAnimationBank\human_2
@call munge_subdir.bat SoldierAnimationBank\human_3
@call munge_subdir.bat SoldierAnimationBank\human_4
@call munge_subdir.bat SoldierAnimationBank\human_sabre
@call munge_subdir.bat SoldierAnimationBank\human_force
@call munge_subdir.bat SoldierAnimationBank\humanlz
@call munge_subdir.bat SoldierAnimationBank\wookie
@call munge_subdir.bat SoldierAnimationBank\wookielz
@call munge_subdir.bat SoldierAnimationBank\bdroid
@call munge_subdir.bat SoldierAnimationBank\bdroidlz
@call munge_subdir.bat SoldierAnimationBank\sbdroid
@call munge_subdir.bat SoldierAnimationBank\sbdroidlz
@call munge_subdir.bat SoldierAnimationBank\vader
@call munge_subdir.bat SoldierAnimationBank\vaderlz
@call munge_subdir.bat SoldierAnimationBank\ewok
@call munge_subdir.bat SoldierAnimationBank\ewoklz
@call munge_subdir.bat SoldierAnimationBank\gam
@call munge_subdir.bat SoldierAnimationBank\gamlz
@call munge_subdir.bat SoldierAnimationBank\geo
@call munge_subdir.bat SoldierAnimationBank\geowings
@call munge_subdir.bat SoldierAnimationBank\geolz
@call munge_subdir.bat SoldierAnimationBank\gungan
@call munge_subdir.bat SoldierAnimationBank\jawa
@call munge_subdir.bat SoldierAnimationBank\jawalz
@call munge_subdir.bat SoldierAnimationBank\deathstarleia
@call munge_subdir.bat SoldierAnimationBank\sbdroid_big
@call munge_subdir.bat SoldierAnimationBank\sbdroidlz_big

@REM first person animation banks
@call munge_subdir.bat FirstPerson\humanfp
@call munge_subdir.bat FirstPerson\sbdroidfp
@call munge_subdir.bat FirstPerson\droidekafp

@REM addons
@call munge_subdir.bat SoldierAddon\imp_inf_vader_cape
@call munge_subdir.bat SoldierAddon\cis_inf_dooku_cape

@REM vehicles
@call munge_subdir.bat Vehicle\all_fly_kwing
@call munge_subdir.bat Vehicle\all_fly_xwing
@call munge_subdir.bat Vehicle\all_fly_snowspeeder
@call munge_subdir.bat Vehicle\all_fly_ywing
@call munge_subdir.bat Vehicle\all_walk_atpt
@call munge_subdir.bat Vehicle\all_walk_tauntaun
@call munge_subdir.bat Vehicle\cis_fly_fedcoreship
@call munge_subdir.bat Vehicle\cis_fly_maf
@call munge_subdir.bat Vehicle\cis_walk_droideka
@call munge_subdir.bat Vehicle\cis_walk_dwarfspider
@call munge_subdir.bat Vehicle\cis_walk_spider
@call munge_subdir.bat Vehicle\imp_fly_trooptrans
@call munge_subdir.bat Vehicle\imp_hover_speederbike
@call munge_subdir.bat Vehicle\imp_walk_atat
@call munge_subdir.bat Vehicle\imp_walk_atat1
@call munge_subdir.bat Vehicle\imp_walk_atst
@call munge_subdir.bat Vehicle\rep_fly_assault
@call munge_subdir.bat Vehicle\rep_fly_gunship
@call munge_subdir.bat Vehicle\rep_fly_jedifighter
@call munge_subdir.bat Vehicle\rep_fly_vtrans
@call munge_subdir.bat Vehicle\rep_hover_fightertank
@call munge_subdir.bat Vehicle\rep_walk_atte
@call munge_subdir.bat Vehicle\rep_walk_kaadu
@call munge_subdir.bat Vehicle\bes_fly_cloudcar
@call munge_subdir.bat Vehicle\tat_hover_skiff

@REM props
@call munge_subdir.bat Prop\bes2_carbon_forklift
@call munge_subdir.bat Prop\dea1_bldg_garbage_room
@call munge_subdir.bat Prop\dea1_bldg_garbage_room_door
@call munge_subdir.bat Prop\end_weap_treesmash
@call munge_subdir.bat Prop\end_weap_tripwire
@call munge_subdir.bat Prop\log_gate
@call munge_subdir.bat Prop\geo_bldg_technounion
@call munge_subdir.bat Prop\nab_walk_fambaa
@call munge_subdir.bat Prop\tat1_bldg_sarlacctentacle
@call munge_subdir.bat Prop\tat3_bldg_jabba
@call munge_subdir.bat Prop\tat3_bldg_rancor
@call munge_subdir.bat Prop\tat3_bldg_torturedroid
@call munge_subdir.bat Prop\tat3_prop_celldoor
@call munge_subdir.bat Prop\tat3_prop_trapdoor

sbdroid munge.bat:
@call ..\munge_animation.bat "/keepframe0 /scale 1.5 /dest sbdroid_big.zaf /comp_debug 0 /debug" Sides\TOM


sbdroidlz munge.bat:
@call ..\munge_animation.bat "/keepframe0 /scale 1.5 /dest sbdroidlz_big.zaf /comp_debug 0 /debug" Sides\TOM

Edit:
It worked but something is wrong...
and is splitted in many parts =( The Animation is correct
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Re: Wanted: Huge Super Battle Droid still unsolved

Post by Teancum »

That's just the way the Froissart models for the game were built.
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Re: Wanted: Huge Super Battle Droid still unsolved

Post by AceMastermind »

AQT's Units_Pack.zip has a scaled B-2 Battledroid.

https://docs.google.com/file/d/0B45mDQu ... FheUE/edit
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Re: Wanted: Huge Super Battle Droid still unsolved

Post by RacoonLR »

AceMastermind wrote:AQT's Units_Pack.zip has a scaled B-2 Battledroid.

https://docs.google.com/file/d/0B45mDQu ... FheUE/edit
Thanks, I'll try that =)
If it worked I'll mark it as solved...

Edit:
It didn't worked, same Problem...
The mesh is still splitted up in parts...
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Re: Wanted: Huge Super Battle Droid still unsolved

Post by AceMastermind »

What isn't working? The animation munge, AQT's B-2 Battledroid or yours? The only munge.bat you need to click is the one in the folder with your animation files. If you use a newer OS then you may also have to edit the munge_animation.bat file to make it work.
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Re: Wanted: Huge Super Battle Droid still unsolved

Post by RacoonLR »

AceMastermind wrote:What isn't working? The animation munge, AQT's B-2 Battledroid or yours? The only munge.bat you need to click is the one in the folder with your animation files. If you use a newer OS then you may also have to edit the munge_animation.bat file to make it work.
AQT's Super Battle droid doesn't work =(

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Re: Wanted: Huge Super Battle Droid still unsolved

Post by AceMastermind »

Did you run a clean on your side? Did you include all of the files required for his B-2 to work?
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Re: Wanted: Huge Super Battle Droid still unsolved

Post by MileHighGuy »

did you scale up the msh also?

put, for example, -scale 2.0 in your droid's .msh.option file. I'm sure that was in the tutorial already. If you only scale up the animation then it will look stretched.
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Re: Wanted: Huge Super Battle Droid still unsolved

Post by RacoonLR »

AceMastermind wrote:Did you run a clean on your side? Did you include all of the files required for his B-2 to work?
I did a clean as you said,
now it works fine =) Thanks a lot^^

Image






EDIT
MileHighGuy wrote:did you scale up the msh also?

put, for example, -scale 2.0 in your droid's .msh.option file. I'm sure that was in the tutorial already. If you only scale up the animation then it will look stretched.
I used aqt's premade msh files. Now it works,
but if I want to make my own it doesn't work...

Right now I'm seeing that I didn't put -scale in my msh.option file, I haven't made
any Change to the msh files. But you said if I don't do that the Animation would look stretched,
so has this mistakes anything to do with my Problem as seen in my screenshot?
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Re: Wanted: Huge Super Battle Droid still unsolved

Post by MileHighGuy »

Yes, if you make your own again, be sure to scale the msh up by the same number as you scale the animations. Then It will look normal.
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Re: Wanted: Huge Super Battle Droid still unsolved

Post by RacoonLR »

MileHighGuy wrote:Yes, if you make your own again, be sure to scale the msh up by the same number as you scale the animations. Then It will look normal.
OK thanks
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Re: Wanted: Huge Super Battle Droid [Solved]

Post by DrDrSheldonLeeCooper »

Racoon,does I have to make a new ODF?Or just overwriting the exist meshes?Because the Huge Battledroid has the same Mesh names like the normal one.
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