1 map problem

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teckstar96
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1 map problem

Post by teckstar96 »

i have some problems in my map.

Problem 1: AIs dont spawn from my CPs solved

Problem 2: none of the objects i put into the map show up ingame. i have copied the odf and msh folder from the world the objects came from

i have no idea what to do with these problems.

Edit:
I only copied the ODF and MSH folders. Do u mean i have to copy more than the odf and msh?

Edit2:
i solved the cp problem.
but the objects i put in still doesnt show up in game. If i put in a bunker it just becomes a black hole in the terrain.
Last edited by teckstar96 on Thu Jul 23, 2009 4:30 am, edited 4 times in total.
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Re: 2 map problems

Post by Par3210 »

Problem 1: There are lots of ways your AI cnanot spawn at your CP. You could have set a faulty cp in your lua, not filled out your pools, not added AI in your lua, and lots of others. Try these and see if they work.
2: Are you sure you did this? Did you copy the WHOLE folder (e.g TAT folder, you copied the whole TAT folder or just the subfolders? (msh, odf etc)). You need to copy the msh, and odf and the other subfolders only! Do NOT (I repeat, DO NOT) copy the world folders though. You already have them and do not need them unless you want to edit the stock maps.
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Re: 1 map problem

Post by General_Nate »

Par3210 wrote:Did you copy the WHOLE folder (e.g TAT folder, you copied the whole TAT folder or just the subfolders? (msh, odf etc)). You need to copy the msh, and odf and the other subfolders only! Do NOT (I repeat, DO NOT) copy the world folders though. You already have them and do not need them unless you want to edit the stock maps.


Are you sure? I just copy the TAT or what ever folder into my "worlds folder". And it works just fine.
I don't see where this could be a problem.
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teckstar96
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Re: 1 map problem

Post by teckstar96 »

Im trying to make a big base inside a mountain, but i have a big problem

nomather what i do the objects just wont show up ingame. nomather what i put in they dissapear when i munge it or something.
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Re: 1 map problem

Post by AceMastermind »

teckstar96 wrote:...nomather what i do the objects just wont show up ingame. nomather what i put in they dissapear when i munge it or something.
Make sure you're placing ODFs in ZE and not the msh files.

Also, please don't remove your solved questions from the first post, it makes this topic confusing to others and no one will benefit from the information given.
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Re: 1 map problem

Post by Par3210 »

if you put a bunker it will not work without placing the ODF version. Place the odf version not the msh version.
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Re: 1 map problem

Post by Fierfek »

teckstar96 wrote:Im trying to make a big base inside a mountain, but i have a big problem

nomather what i do the objects just wont show up ingame. nomather what i put in they dissapear when i munge it or something.
A couple things:
- Have you stopped a munge? If you have, then lots of 'half-files' are made, which ruin your map.
- Have you put the odf, msh, and effects (if there is one) in your data_***/worlds/***/world1 folder? That is where I put mine.
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teckstar96
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Re: 1 map problem

Post by teckstar96 »

Fierfek wrote: A couple things:
- Have you stopped a munge? If you have, then lots of 'half-files' are made, which ruin your map.
- Have you put the odf, msh, and effects (if there is one) in your data_***/worlds/***/world1 folder? That is where I put mine.
i have not stopped a munge, i copied all subfolders from HOT(effects, msh, odf) and i can only selec the odf files when i browse for objects
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Re: 1 map problem

Post by RogueKnight »

So, to get this straight.
-You are loading ODF's into ZE, not .msh
-You saved your world in ZE
-You munged with common selected
-You did a Manual Clean and re-munged to attempt to solve the issue
-You are loading the correct layer in ZE
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Re: 1 map problem

Post by vegati »

Are you sure that it is in your levels world folder?
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Re: 1 map problem

Post by Par3210 »

which layer are you putting them in? If it's a custom layer it sometimes doesn't work unless you identify what layer it is supposed to represent.
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