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jet
Posted: Fri Jan 11, 2008 10:06 am
by mutedrancor
Is there a way to add the jetpack and make it work to any other unit?
Re: jet
Posted: Fri Jan 11, 2008 10:23 am
by DarthD.U.C.K.
do you mean the jetpack function, or a jetpack model?
Re: jet
Posted: Fri Jan 11, 2008 10:30 am
by mutedrancor
both the jetpack function, and jetpack model.
Re: jet
Posted: Fri Jan 11, 2008 3:52 pm
by Caleb1117
No to the model (unless someone makes an addon) yes to the function.
Re: jet
Posted: Fri Jan 11, 2008 4:06 pm
by mutedrancor
So I could make my own jetpack in XSI and put it in-game?
Re: jet
Posted: Fri Jan 11, 2008 5:32 pm
by MandeRek
Yep... That's what we call an addonmsh... You can just like in the wookieewarrior's assets odf, and add a note wich is something like AnimatedAddon and AttachedBone and one more... Delete the lines concerning tentacles, and in the name at the name of the mesh, and with the bone bone_ribcage
Make the jetpack in XSI, but make first a null at 0,0,0 and call it "dummyroot" You must think that this dummyroot is in the middle ofthe unit's chest... Merge all objects to one polymesh,which is your jet, drag that under the dummyroot in explorer, and branch select and export the dummyroot... It's vague, and not detailed, but because i do this everyday i must have posted it sometimes before....
Re: jet
Posted: Fri Jan 11, 2008 8:42 pm
by [RDH]Zerted
Adding the jetpack functions is just changing ODF values for your units. Look at the jet trooper's ODF files to see the values you need.
Re: jet
Posted: Fri Jan 11, 2008 10:07 pm
by mutedrancor
ok i work on it thanks

Re: jet
Posted: Sat Jan 12, 2008 6:55 am
by MandeRek
[RDH]Zerted wrote:Adding the jetpack functions is just changing ODF values for your units. Look at the jet trooper's ODF files to see the values you need.
Sorry forgot to mention the odf part

You don't need a mesh btw to let the value's work... Thanks for noticing this Zerted!