Invalid texture?
Posted: Thu Jan 19, 2012 7:44 pm
I've just begun to model and I was following a tutorial and when I try to use a random Death Star texture for my object it it red and says "Invalid Argument Specified." Here are the steps I took to get here:
Made my model, merged the pieces, duplicated that and called it collision and unchecked render visibility. Then I duplicated that, named it doorway_lowrez, and checked the render visibility box. My collision and doorway_lowrez are under MS3DSceneRoot. I then select doorway_lowrez, leftside, rightside, top, and polymsh(the merged version of rightside leftside and top). I then click Material->Phong and select the Death Star texture. When I click on it before I press ok it shows up with a red border and then when I click it I get the specified message above.
With SoftImage|XSI 7.5.
Made my model, merged the pieces, duplicated that and called it collision and unchecked render visibility. Then I duplicated that, named it doorway_lowrez, and checked the render visibility box. My collision and doorway_lowrez are under MS3DSceneRoot. I then select doorway_lowrez, leftside, rightside, top, and polymsh(the merged version of rightside leftside and top). I then click Material->Phong and select the Death Star texture. When I click on it before I press ok it shows up with a red border and then when I click it I get the specified message above.
With SoftImage|XSI 7.5.