The "cp-rule"

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Bantha55
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The "cp-rule"

Post by Bantha55 »

You know:If one team has more cps than the other one, the other team loses reinforcements.Is there a way to remove this "cp-rule"?Does anybody know?


THX

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RE: The "cp-rule"

Post by Master Fionwë »

It does? How do you get that?
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RE: The "cp-rule"

Post by Caleb1117 »

Yes, it does, thats why you need more then your oponent.
Yes, you can remove it, I forget how... Pinguin knows.
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RE: The "cp-rule"

Post by FragMe! »

In the ObjectiveConquest.lua in the common/scripts folder find the line that says

defaultBleedRate = 0.3333333333,

and change it to 0.0
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RE: The "cp-rule"

Post by Snork »

FRAGMEEE!!! TOO THE RESCUUUE!

lol. thanks.
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RE: The "cp-rule"

Post by Bantha55 »

WHOOT!!!!!!!!!!!!THANKS!!!!!!!!!IT WORKS!!!!!!!!!!!!
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RE: The "cp-rule"

Post by Penguin »

Don't post in all caps Bantha.

EDIT: forgot, if you change the numbers to a positive, then reinforcements go up, which causes the game to last forever :/

Team 1: Takes 3/4 of the CPs
Team 2: Gains reinforcements untill they in turn take 3/4 CPs
Team 1: Gains reinforcements untill they in turn take 3/4 CPs
Team 2: Gains reinforcements untill they in turn take 3/4 CPs
Team 1: Gains reinforcements untill they in turn take 3/4 CPs
Team 2: Gains reinforcements untill they in turn take 3/4 CPs

Etc, start a game with 250 Reinforcments, come back 30 mins later with both teams on 700+ reinforcments :/
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Re: RE: The "cp-rule"

Post by [RDH]Zerted »

Penguin wrote:...Etc, start a game with 250 Reinforcments, come back 30 mins later with both teams on 700+ reinforcments :/
After a while, the number should overflow and it will jump down to 0 or crash the game.
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