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Zerodeitor Problem
Posted: Sun Jan 01, 2006 10:23 am
by sef0907
When I go into zeroeitor for some reason when the map loads I don't have two starting command posts, so when I test it I am unable to spawn. Why aren't two already made when the guide I downloaded says their is supposed to.
RE: Zerodeitor Problem
Posted: Sun Jan 01, 2006 10:34 am
by sawyerdk9
That is strange. I've never had that happen to me. Did you go into the object mode and look at the list at the bottom of the screen
RE: Zerodeitor Problem
Posted: Sun Jan 01, 2006 10:42 am
by sef0907
Yeah, after I could not find them manually I went to that, their was nothing on the map. And I tried opening other maps like bespin. And their were no command posts their either. I don't know whats wrong.
Posted: Sun Jan 01, 2006 12:33 pm
by sef0907
Another little question, does anyone know how to fix this? I don't want to spoil anything but I'm making a mod and one of the units replacing the shock trooper is a droid, but he faces the wrong direction. I need help.
http://img383.imageshack.us/img383/2228 ... ror6yh.png
Posted: Sun Jan 01, 2006 2:55 pm
by Leviathan
sef', click on the "Change" button, located in the "Active Layer" section, and click twice on each of the lines displayed in the new-opened window, until you can see Shipped maps' command posts...
Posted: Sun Jan 01, 2006 3:57 pm
by sef0907
Okay thanks, now I looked in my guide and I did not see how to rote an object. How do you rotate one?. I can move one but not rotate.
Posted: Sun Jan 01, 2006 4:16 pm
by saberhagen
Just hold down x instead of c. It works just like moving an object: you can rotate it on each axis depending on which mouse button you hold down.
Posted: Sun Jan 01, 2006 5:00 pm
by sef0907
Thank you!