Model showcase thread

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Taivyx
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Re: Model showcase thread

Post by Taivyx »

Minecrab.JPG
A Minecrab? :P
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Re: Model showcase thread

Post by Rekubot »

Hence why I said 'which game' he comes from. :P
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Re: Model showcase thread

Post by Taivyx »

Jedi Knight 2: Jedi Outcast.

Gotta love Wookiepedia
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Re: Model showcase thread

Post by VF501 »

Jedi Knight 2: Jedi Outcast.

Those things were annoying as hell. So will it be a prop or will it actually hurt you some how? Nice model that gets their shape well, but need eyes, and they had some orange coloring too.


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Re: Model showcase thread

Post by Adjuntant_Reflex »

Taivyx wrote:
Minecrab.JPG
A Minecrab? :P
A minecrab?! :shock:
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Re: Model showcase thread

Post by Karnage »

Annoying ugly little monsters, equivalent to poop, that attack you in the mines in JK2: Jedi Outcast.

They pretty much try to bite your toes, kneecaps, and any part of your body off.
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Re: Model showcase thread

Post by Rekubot »

Heh, I know, they're so annoying! Karnage and VF501 can have 5 cookies each, and Taivyx can have an extremely mouldy cookie. How does that sound? :P

As for what it does, I'm planning on using it for my first animation test. Gotta read up on some tutorials first though.
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Re: Model showcase thread

Post by DeathRow »

Hate those beasties! Good job with the model though..

[Holds out hands for cookies]
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Re: Model showcase thread

Post by EGG_GUTS »

ooooo, creepy. so is it an creature or what?
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Re: Model showcase thread

Post by The_Emperor »

Nice work Reku, I hated those guys too... I'd just shoot all over the place since they were difficult to see I remember
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Re: Model showcase thread

Post by Taivyx »

Rekubot wrote:Heh, I know, they're so annoying! Karnage and VF501 can have 5 cookies each, and Taivyx can have an extremely mouldy cookie. How does that sound? :P

As for what it does, I'm planning on using it for my first animation test. Gotta read up on some tutorials first though.
*Gives cookie to Penguin*
Since apparently she doesn't like cookies anyway ;)
:P
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Re: Model showcase thread

Post by FragMe! »

Couldn't find the thread where everyone was showing off their swoop bikes (it probably would have been a bump anyway) so I decided to show this here.

This is Durge's Swoop, and yes, for those who have seen my other models, this one is actually textured. I am not super happy with the skull and will probably redo it. It does work in game, need to add some animations when I get time, right now it the rider stears but the handle bars don't move. Also if Durge actually rides it he is too big for it :D will have to make a version just for him. And for fun the lasers shoot out of the skulls eyes.

Image

Image

It is not finished yet have to add shadowvolume, lowrez and chunks.
Last edited by FragMe! on Mon Oct 08, 2007 10:23 pm, edited 1 time in total.
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Thunder
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Re: Model showcase thread

Post by Thunder »

wow nice dude
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Re: Model showcase thread

Post by EGG_GUTS »

Now that's sweet! :D
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Re: Model showcase thread

Post by PvtParts »

Nice. You should release one all done up (fits durge right and anims etc), I would probably use it sometime.
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Re: Model showcase thread

Post by JabbaLovesLava »

Very nice FragMe!
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Thunder
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Re: Model showcase thread

Post by Thunder »

aight here is my vary first model
Grapple Gun
Image
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Re: Model showcase thread

Post by {501st}Commander_Appo »

Very good moduel,but its too close,I can't see mcuh of the moduel

- :clone:
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Thunder
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Re: Model showcase thread

Post by Thunder »

aight
Image
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Re: Model showcase thread

Post by {501st}Commander_Appo »

Ok now thats better Thunder,and its even better,good work

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