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Re: Syros Forest: Raid
Posted: Tue Oct 27, 2009 6:03 pm
by biohazard
We can only hope I figure out terrain cutters, though.... (looks around nervously)
Re: Syros Forest: Raid
Posted: Tue Oct 27, 2009 7:51 pm
by bobfinkl
(Anonymous) wrote:2. Sorry Bobfinkl
No worries it's fine.
Oh and for your problem with the sky, clean then remunge (although I personally like the night look

...).
Re: Syros Forest: Raid
Posted: Tue Oct 27, 2009 9:13 pm
by Darth_Squoobus
(Anonymous) wrote:That would be great but I may not use them but if your willing maybe I'll try it. Ill pm you the layout + measurements soon, although I may use hoth tunnels before I get to that
EDIT: Hit a slight problem, sky isn't showing up right but...
Short vid!
http://www.youtube.com/watch?v=vzAUu2reO6s
How do you record gameplay?
Re: Syros Forest: Raid
Posted: Tue Oct 27, 2009 9:34 pm
by RogueKnight
Darth_Squoobus wrote:(Anonymous) wrote:That would be great but I may not use them but if your willing maybe I'll try it. Ill pm you the layout + measurements soon, although I may use hoth tunnels before I get to that
EDIT: Hit a slight problem, sky isn't showing up right but...
Short vid!
http://www.youtube.com/watch?v=vzAUu2reO6s
How do you record gameplay?
Xfire, Fraps, Gamecam, Freecam, ect.
Re: Syros Forest: Raid
Posted: Tue Oct 27, 2009 9:36 pm
by Fiodis
Based on the ZE pics, I was going to say too flat and open, and the vid confirms it. Perhaps you could add some more props (not necesarily trees) and terrain differences?
Re: Syros Forest: Raid
Posted: Wed Oct 28, 2009 1:04 pm
by [Skirata]Darman[M]
Looks nice, but you chose night sky and snow is very light. Perhaps you should change the light colour in ZE.
Now I saw the film (

THIS MUSIC) and so you also should change the maps bounds to mountains or something else...
Re: Syros Forest: Raid
Posted: Thu Oct 29, 2009 3:54 pm
by (Anonymous)
1. added some hills since vid
2. will add bushes
3. going to expand forest
4. will change to night with stars
5. make it darker
offtopic: I hope everyone finds the new avatar less creepy
Re: Syros Forest: Raid
Posted: Fri Oct 30, 2009 7:07 am
by theultimat
Yeah, the new avatar is better.

But on topic, the map looks very nice indeed. I would suggest adding a slight Blur effect in the fx file for your map - I think it would make it look more impressive, but I guess it's down to personal opinion. But anyway, try it out and see what you think.

Re: Syros Forest: Raid
Posted: Fri Oct 30, 2009 5:52 pm
by biohazard
I'm still up for caves if you want 'em
Re: Syros Forest: Raid
Posted: Fri Oct 30, 2009 6:29 pm
by (Anonymous)
no, Idon't htink i'll need the caves