ODF and Export Questions
Posted: Mon Jul 15, 2013 8:17 pm
Hey guys, longtime no see. Was trying to help an old friend to get a Helicopter made for a mod of his but there are some problems. It looks like my help ran out over at SWBFgamers, so I'm looking to have someone to collaborate with to finish this.
It's a Bell Huey Helicopter and it's supposed to have two pilot seats and two side gunners. I got the mesh how I wanted it yesterday (within a decent poly-limit)...
So I was looking to do that and get three animations put into it, which are pretty simple being...
Take off, where the rotors spin up and the doors slide shut.
Mid Air Loop, where the rotors spin at top speed and the doors remain shut.
Landing, basically the same as take off just in the reverse order.
I'll get the animations done fine, but I'm hearing I may not be able to use the flight loop. Pretty simple in concept but coming back from Source modding I'm beginning to remember how awful it was to implement this stuff in the Zero Engine. Any advice or help on this would be great.
It's a Bell Huey Helicopter and it's supposed to have two pilot seats and two side gunners. I got the mesh how I wanted it yesterday (within a decent poly-limit)...
Hidden/Spoiler:
Take off, where the rotors spin up and the doors slide shut.
Mid Air Loop, where the rotors spin at top speed and the doors remain shut.
Landing, basically the same as take off just in the reverse order.
I'll get the animations done fine, but I'm hearing I may not be able to use the flight loop. Pretty simple in concept but coming back from Source modding I'm beginning to remember how awful it was to implement this stuff in the Zero Engine. Any advice or help on this would be great.