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Mirroring objects in XSI

Posted: Wed May 23, 2018 11:20 am
by CrazyGentleman
Hello there,

I have currently been working on making an Tie Construction Facility map. My map will largely consists of hangars(from the stock Death Star map). What I am currently struggling with is mirroring .msh's. They seem to work, but then the collision doesn't always go the I suspect it, and the polygons sometimes get inverted for the both the .msh(and I believe the collision aswell). Is there perhaps a more easier and efficient way to tackle this problem?

Kind regards,

CrazyGentleman