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Re: Dark Space: Map Update p 18
Posted: Sat Jul 11, 2009 10:28 pm
by Fluffy_the_ic
I'm going to have to go with just 10. It's always nice to have a lot of stuff, but it's also nice to have mission-lite stuff.
Re: Dark Space: Map Update p 18
Posted: Sun Jul 12, 2009 4:03 pm
by B-1Burt
On the lower end of the map count. This is sides mod after all, right? Because more than that and start to loose side mod, and gain Map Pack.(Really Big Mappack)
Re: Dark Space: Map Update p 18
Posted: Sun Jul 12, 2009 6:45 pm
by Sky_216
B-1Burt wrote:On the lower end of the map count. This is sides mod after all, right? Because more than that and start to loose side mod, and gain Map Pack.(Really Big Mappack)
Ummm...wrong? It
is a mappack.
@Nihilo: yeah I agree it is all a bit confusing.
Something to hopefully clear that up:
DS Maps
Guide:
-Jungle Temple (YaNkFaN)
-Plains Hangar (YaNkFaN)
-Myddria: L'Koa City (YaNkFaN)
-Grathe: Savannah Valley (YaNkFaN)
-Virmund: Coastal City (YaNkFaN)
-Rhen Var: Mountain Monastery (a_speck_of_dust)
-Ark Mion: Tropical Bay (Sky)
-Fai'Kaal: Crystal Chasm (Sky)
-Kadrala: Antarctic Forest (Sky)
-Gaalidran: Alpine Forest (bobfinkl)
-Sraiden: Ash Forest (Sky)
-Adon Fel: Cavern (Sky)
-Adon Fel: Mining Facility (Sky)
-Veriss: Mining Colony (EraOfDesaan)
-Maloss: Flooded Wasteland (Sky)
-Catacran: Asteroid Station (Sky)
-Stygiana: Ruined City (Eggman)
Adon Fel was going to be the new Sraiden (pics pages and pages back), it's since split into two maps. Pics of it will be up soon.
Stygiana is Eggman's map from the 1st SWBF2 Files map contest, with different lighting, textures and effects and a few more buildings.
Catacran will be included. :maulsaber:
Re: Dark Space: Map Update p 18
Posted: Sun Jul 12, 2009 7:15 pm
by Nihillo
With all due respect to a_speck_of_dust, I don't like Raxus Prime, it lags too much and isn't as good as his other works... but that's just my opinion.

Well, I'm gonna vote 20-ish.
Good luck with Ark Mion.
Re: Dark Space: Map Update p 18
Posted: Sun Jul 12, 2009 8:42 pm
by Ping
Nihillo wrote:With all due respect to a_speck_of_dust, I don't like Raxus Prime, it lags too much and isn't as good as his other works... but that's just my opinion.

Well, I'm gonna vote 20-ish.
Good luck with Ark Mion.
I'm in agreement, too, with the amount of maps. Somewhere around 20.
Re: Dark Space: Map Update p 18
Posted: Sun Jul 12, 2009 9:32 pm
by Nova Hawk
Ping wrote:Nihillo wrote:With all due respect to a_speck_of_dust, I don't like Raxus Prime, it lags too much and isn't as good as his other works... but that's just my opinion.

Well, I'm gonna vote 20-ish.
Good luck with Ark Mion.
I'm in agreement, too, with the amount of maps. Somewhere around 20.
Same here, sorry Sky.
Re: Dark Space: Map Update p 18
Posted: Mon Jul 13, 2009 1:04 am
by B-1Burt
Nova Hawk wrote:Ping wrote:Nihillo wrote:With all due respect to a_speck_of_dust, I don't like Raxus Prime, it lags too much and isn't as good as his other works... but that's just my opinion.

Well, I'm gonna vote 20-ish.
Good luck with Ark Mion.
I'm in agreement, too, with the amount of maps. Somewhere around 20.
Same here, sorry Sky.
My bad sky, when I started following this you were working on the sides. And with Xavious doing his Ultimate Clone Wars, I just assummed that this was a sides mod.
But since this is a
Mappack then go all out and go for 20. But I do agree with the others on Raxus. Speck once said that the appearance of the map, was more important to him than gameplay. And it shows, after I play Raxus and lose I feel like I need a nap. But I does show his priority of beauty, Raxus feels like the exact same Raxus from SW: TCW. It is more accurate than any mod-map I've played, ever. But for the size of the map, and it's lower end gameplay leave Raxus out.
Re: Dark Space: Map Update p 18
Posted: Mon Jul 13, 2009 1:35 am
by Sky_216
B-1Burt wrote:Nova Hawk wrote:Ping wrote:Nihillo wrote:With all due respect to a_speck_of_dust, I don't like Raxus Prime, it lags too much and isn't as good as his other works... but that's just my opinion.

Well, I'm gonna vote 20-ish.
Good luck with Ark Mion.
I'm in agreement, too, with the amount of maps. Somewhere around 20.
Same here, sorry Sky.
My bad sky, when I started following this you were working on the sides. And with Xavious doing his Ultimate Clone Wars, I just assummed that this was a sides mod.
But since this is a
Mappack then go all out and go for 20. But I do agree with the others on Raxus. Speck once said that the appearance of the map, was more important to him than gameplay. And it shows, after I play Raxus and lose I feel like I need a nap. But I does show his priority of beauty, Raxus feels like the exact same Raxus from SW: TCW. It is more accurate than any mod-map I've played, ever. But for the size of the map, and it's lower end gameplay leave Raxus out.
@B1: Ummm...any chance you're talking about the other Raxus map? By Delinquent? Huge Factory?
Re: Dark Space: Map Update p 18
Posted: Mon Jul 13, 2009 7:58 am
by YaNkFaN
yea deliquent's map is much bigger in relation to speck's and any other swbf2 map. Also on speck's defense his earlier maps were more visually oriented but him and I have been talking and he's spending much more time balancing and gameplay testing then ever before.
Re: Dark Space: Map Update p 18
Posted: Mon Jul 13, 2009 8:49 am
by Fluffy_the_ic
YaNkFaN wrote:yea deliquent's map is much bigger in relation to speck's and any other swbf2 map. Also on speck's defense his earlier maps were more visually oriented but him and I have been talking and he's spending much more time balancing and gameplay testing then ever before.
Certainly seems like he is. Nyith is one of the most balanced maps I've ever played, I lost by almost the same amount as both reps and CIS.
(60, lol)
Yeah, I kinda agree, though, that you should leave Raxus out. Of all of speck's maps, that's the one I didn't like much.
Re: Dark Space: Map Update p 18
Posted: Mon Jul 13, 2009 6:15 pm
by YaNkFaN
yea i helped him out with both .lua balancing ie set team difficulty as well as map design
Re: Dark Space: Map Update p 18
Posted: Mon Jul 13, 2009 6:52 pm
by Sky_216
Back on topic.....
Various stuff:
MAPS
Catacran & Rhen Var: Both definitely in.
Since people don't seem to like Raxus and its not currently set up (hasn't been for ages) I think I'll drop it.
Forgot to mention this:
DS maps appear lime green on the map select screen because (a) it stands out (b) some have the same names as the originals (eg DS Veriss vs original Veriss) and (c) it's my favourite colour

.
@YaNkFaN -
New Maps - I'm guessing still being made? Also, picked/made names yet?
Grathe/Virmund - thoughts on these? Both are set up fine (Grathe modified very slightly...a few floating objects) and won't overwrite/conflict with the originals.
Khimera - if you'd like a Khimera map in this then I'll add it but change the ID name so it won't conflict with Khimera Pack. Oh and the name in map select will just be Khimera (lime green).
Re: Dark Space: Map Update p 18
Posted: Mon Jul 13, 2009 7:29 pm
by YaNkFaN
yes they are being finished the temple one is nearly done the other still needs planning etc
for names I was thinking Hymar: Ancient Temple for the temple one and Crythe: Plains for the other. You are free to change these
Also I prefer if you don't use them in the pack it's just a personal choice really if that's ok with you.
Re: Dark Space: Map Update p 18
Posted: Mon Jul 13, 2009 7:35 pm
by Sky_216
YaNkFaN wrote:yes they are being finished the temple one is nearly done the other still needs planning etc
for names I was thinking Hymar: Ancient Temple for the temple one and Crythe: Plains for the other. You are free to change these
Also I prefer if you don't use them in the pack it's just a personal choice really if that's ok with you.
Wait a minute...don't use the two maps you're making in the pack/DS?
Re: Dark Space: Map Update p 18
Posted: Mon Jul 13, 2009 7:41 pm
by YaNkFaN
no i meant no khimera maps for the DS pack of course you can use the ones i'm making
for the DS pack in the DS pack

sorry i wasn't clear enough

Re: Dark Space: Map Update p 18
Posted: Tue Jul 14, 2009 8:58 am
by Sky_216
YaNkFaN wrote:no i meant no khimera maps for the DS pack of course you can use the ones i'm making
for the DS pack in the DS pack

sorry i wasn't clear enough

Oh good...I thought that was a little odd.

Re: Dark Space: Map Update p 18
Posted: Tue Jul 14, 2009 1:37 pm
by lesovikk1
Skyhammer_216 wrote:Forgot to mention this:
DS maps appear lime green on the map select screen because (a) it stands out (b) some have the same names as the originals (eg DS Veriss vs original Veriss) and (c) it's my favourite colour .
nice choice of colour. i love lime green to. lime green ftw. as for th axus prime. i kinda wanted it in but no prob
Re: Dark Space: Map Update p 18
Posted: Tue Jul 14, 2009 2:56 pm
by MandeRek
Well, i hope it's okay that i post it here, but here's the Tactical Droid, completely working and good ingame. Sorry about the glowing hands, but i wanted to envmap it. In the end, it turned out really ugly on this texture and with this model..
This is the result though:
If it's okay tell me Sky, I'll pm you the model

Re: Dark Space: Map Update p 18
Posted: Tue Jul 14, 2009 7:23 pm
by Sky_216
MandeRek wrote:Well, i hope it's okay that i post it here, but here's the Tactical Droid, completely working and good ingame. Sorry about the glowing hands, but i wanted to envmap it. In the end, it turned out really ugly on this texture and with this model..
This is the result though:
If it's okay tell me Sky, I'll pm you the model

Looks awesome.

So yes please.
Re: Dark Space: Map Update p 18
Posted: Tue Jul 14, 2009 7:33 pm
by Nova Hawk
Skyhammer_216 wrote:
Guide:
-Kadrala: Antarctic Forest (Sky)
-Gaalidran: Alpine Forest (bobfinkl)
If only one of those is going to be included, then I suggest adding in Kadrala. That is, I haven't seen any pics of Gaalidran but if I do see any, I might change my mind.