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Walking On Air??? *SOLVED*

Posted: Tue Aug 22, 2006 11:20 am
by Hebes24
I put the Mygeeto clouds in my map (the swirling clouds under the platforms) and it didn't exactly turn out like I wanted....

Image

There's nothing wrong with your eyes, I'm standing on it!

There's nothing strange in the Bfront2.log or munging errors or anything. Though I did check the box for "Build accurate object collision" in ZE, is that it?

RE: Walking On Air???

Posted: Tue Aug 22, 2006 11:30 am
by Rekubot
'Build accurate object collision' only affects ZeroEditor. Are these clouds of dust on the floor in the shipped Mygeeto? Or are they on the outside of the level? One suggestion would be to use the Hoth/Geonosis fog and change the colour.

RE: Walking On Air???

Posted: Tue Aug 22, 2006 12:27 pm
by darthpingu
the clouds are objects, so you can stand on them, lower them. or make a msh.option fille with -nocolission in it for the mesh files for the clouds.

RE: Walking On Air???

Posted: Tue Aug 22, 2006 12:30 pm
by Harmatia
That's sort of cool. I'd like to see a map with that as the ground =P

RE: Walking On Air???

Posted: Tue Aug 22, 2006 1:37 pm
by Hebes24
@darthpingu - There are some msh.option files in assets\worlds\MYG\msh for thode files, I'll see how they work....

Didn't work, I'll try cleaning then munging....

That did it!! Thanks!! :D

*SOLVED*

RE: Walking On Air???

Posted: Tue Aug 22, 2006 3:45 pm
by darthpingu
NP mate