How does I can make that the laser (if it hits something) have a small explosion?
thx
Small explosion
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DrDrSheldonLeeCooper
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Marth8880
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Re: Small explosion
Easy. You put an ExplosionName parameter in the ordnance ODF like this:
You'll probably also want to comment out or remove the ImpactEffect lines like this:
Code: Select all
ExplosionName = "col_weap_inf_shouldercannon_exp"Code: Select all
//ImpactEffectSoft = "com_sfx_weap_redbolt_exp_xs"
//ImpactEffectRigid = "com_sfx_weap_redbolt_exp_xs"
//ImpactEffectStatic = "com_sfx_weap_redbolt_exp_xs"
//ImpactEffectTerrain = "com_sfx_weap_redbolt_exp_xs"
//ImpactEffectWater = "com_sfx_watersplash_ord"
//ImpactEffectShield = "com_sfx_weap_redbolt_exp_xs"-
DrDrSheldonLeeCooper
- Chief Warrant Officer

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Re: Small explosion
Where I have to put this :Marth8880 wrote:Easy. You put an ExplosionName parameter in the ordnance ODF like this:
You'll probably also want to comment out or remove the ImpactEffect lines like this:Code: Select all
ExplosionName = "col_weap_inf_shouldercannon_exp"
Code: Select all
//ImpactEffectSoft = "com_sfx_weap_redbolt_exp_xs" //ImpactEffectRigid = "com_sfx_weap_redbolt_exp_xs" //ImpactEffectStatic = "com_sfx_weap_redbolt_exp_xs" //ImpactEffectTerrain = "com_sfx_weap_redbolt_exp_xs" //ImpactEffectWater = "com_sfx_watersplash_ord" //ImpactEffectShield = "com_sfx_weap_redbolt_exp_xs"
//ImpactEffectSoft = "com_sfx_weap_redbolt_exp_xs"
//ImpactEffectRigid = "com_sfx_weap_redbolt_exp_xs"
//ImpactEffectStatic = "com_sfx_weap_redbolt_exp_xs"
//ImpactEffectTerrain = "com_sfx_weap_redbolt_exp_xs"
//ImpactEffectWater = "com_sfx_watersplash_ord"
//ImpactEffectShield = "com_sfx_weap_redbolt_exp_xs" ? and where I can find the explosions?
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Marth8880
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Re: Small explosion
Could you please post your ordnance's ODF? Also, explosion ODFs are almost always named with "_exp" appended to the end of the file name. (e.g., com_weap_inf_rocket_launcher_exp.odf)
