--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end
ReadDataFile("..\\..\\addon\\BDT\\data\\_LVL_PC\\dtshell.lvl")
--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)
sp_missionselect_listbox_contents[sp_n+1] = { isModLevel = 1, mapluafile = "ZAS%s_%s", era_g = 1, era_c = 1, era_1 = 1, mode_con_g = 1, mode_con_1 = 1, mode_con_c = 1, mode_tdm_c = 1, mode_tdm_g = 1, mode_tdm_1 = 1, mode_xl_c = 1,
mode_xl_g = 1, mode_ctf_g = 1, mode_ctf_c = 1, mode_1flag_g = 1, mode_1flag_c = 1, mode_eli_g = 1, mode_eli_c = 1, mode_eli_1 = 1, mode_wav_1 = 1, mode_ctrl_1 = 1, mode_ins_1 = 1, change = {
era_1 = { name="Dark Times", icon2="darktimes_icon" }, mode_ins = { name="V.I.P.", icon="vip_icon", about="Protect the leader - or hunt him down!"},
},}
mp_n = table.getn(mp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]
-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)
AddDownloadableContent("ZAS","ZASc_con",4)
AddDownloadableContent("ZAS","ZASc_ctf",4)
AddDownloadableContent("ZAS","ZASc_1flag",4)
AddDownloadableContent("ZAS","ZAc_tdm",4)
AddDownloadableContent("ZAS","ZASc_xl",4)
AddDownloadableContent("ZAS","ZASc_eli",4)
AddDownloadableContent("ZAS","ZASg_tdm",4)
AddDownloadableContent("ZAS","ZASg_xl",4)
AddDownloadableContent("ZAS","ZASg_con",4)
AddDownloadableContent("ZAS","ZASg_ctf",4)
AddDownloadableContent("ZAS","ZASg_1flag",4)
AddDownloadableContent("ZAS","ZASg_eli",4)
AddDownloadableContent("ZAS","ZAS1_con",4)
AddDownloadableContent("ZAS","ZAS1_tdm",4)
AddDownloadableContent("ZAS","ZAS1_eli",4)
AddDownloadableContent("ZAS","ZAS1_ctrl",4)
AddDownloadableContent("ZAS","ZAS1_wav",4)
AddDownloadableContent("ZAS","ZAS1_ins",4)
-- all done
newEntry = nil
n = nil
-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\ZAS\\data\\_LVL_PC\\core.lvl")