string pool error...

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RAymo
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string pool error...

Post by RAymo »

Message Severity: 3
.\Source\StringDB.cpp(54)
String pool is full: 32768 pool is not big enough!
i keep getting this error when i add a vehicle spawn and i have no idea what to do about it :(
Death_Commando

Re: string pool error...

Post by Death_Commando »

Post your lua to see what's wrong! :vader2:
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Re: string pool error...

Post by Caleb1117 »

RAymo wrote:
Message Severity: 3
.\Source\StringDB.cpp(54)
String pool is full: 32768 pool is not big enough!
i keep getting this error when i add a vehicle spawn and i have no idea what to do about it :(
:shock: Wow! that is one huge pool.
full: 32768 pool is not big enough!
Besides that, I've never heard of the String pool, it also looks diffrent from your average mem pool error.
RAymo
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Re: string pool error...

Post by RAymo »

yea thats why its a problem :(

and i dont want to have to remove a section of my map to add flyers :?
MetalcoreRancor
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Re: string pool error...

Post by MetalcoreRancor »

Happened often with my Doom Star Map. Does it crash when you load any mode, or the one with the vehicle?
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Re: string pool error...

Post by Caleb1117 »

Wait... Could that error refer to Flyer Splines?
Rancor, was this error related to flyers in your map?
RAymo
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Re: string pool error...

Post by RAymo »

well, since i only have one mode right now, i cant really answer that :P
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Re: string pool error...

Post by SBF_Dann_Boeing »

Strings are basically lines of text or information. Most likely, you have added too many objects, or too many of the same object. This error happens to be one of the "errors of doom." The only way to get rid of it is either cut down on stuff inside ur lua (prolly wont work unless you really have a lot of custom stuff in it), or start removing some objects, CP's and other "special" objects in particular. This happens to be what killed one of my maps, Madness Inc.
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Re: string pool error...

Post by RAymo »

noooooooo its just as i feared :(

now wat to remove...
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