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Sectors???

Posted: Fri Jan 15, 2010 4:14 am
by SW_elite
I found out that i had to add a sector to an object for you to be able to see through it, but so far it hasent worked for me. I read the documentation on it but it doesent directly tell you what you have to do. What I had done was placed the object, made a sector that completely surrounded the object, added the object to that sector. I tried that and it didnt work, so the I made a portal the covers the entire entrence and added that portal to the sector i made. I tried that and it didnt work either. Any help would be appreciated, and thanks in advance!

Re: Sectors???

Posted: Fri Jan 15, 2010 9:15 am
by DarthD.U.C.K.
i think you misunderstood the whole portalsystem guide

in order to make an object see-through-able you need to give it transparency

Re: Sectors???

Posted: Fri Jan 15, 2010 9:18 am
by Teancum
Sectors and portals are used so that only what needs to be rendered is rendered. A good example is the Jedi Temple. There sectors and portals 'turn off' any parts of the map a player couldn't see at any given time, increasing framerate.

Re: Sectors???

Posted: Fri Jan 15, 2010 5:09 pm
by SW_elite
oh, i thought sectors and portals were for getting rid of all the terrain and other stuff out of the object, What i want is for a tunnel to be in a mound of dirt so that i can walk in and out of it?

Re: Sectors???

Posted: Fri Jan 15, 2010 5:15 pm
by Maveritchell
You want a terrain cutter. This is special geometry added to specific objects (it shows up as a purple wireframe in ZE). See the topics linked to in the search for those keywords.

Re: Sectors???

Posted: Sat Jan 16, 2010 2:18 am
by SW_elite
hmmmmmmm..... That didnt help, there all talking about terrain and fusion cutters.

edit - Judging on a short tut I saw I am never going to be able to do this.

Re: Sectors???

Posted: Sat Jan 16, 2010 2:24 am
by AQT

Re: Sectors???

Posted: Sat Jan 16, 2010 2:26 am
by SW_elite
Thats what i mean, i only have 3ds Max but i still have no clue how to do it :?

Re: Sectors???

Posted: Thu Jan 21, 2010 4:18 am
by [TFA]Padawan_Fighter
Maybe you should practice studying some of the basics of BF2 modding rather than attempting it head-on.