Republic Commando: Extraction *See Released Forum*
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kinetosimpetus
- Imperial Systems Expert

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Re: Republic Commando: Extraction *3rd beta link up, see pg.
I didn't notice anything... but i didn't play in 1st person view.
oh wait, once i got stuck in some invisible collision where there wasn't a barrier constructed.
oh wait, once i got stuck in some invisible collision where there wasn't a barrier constructed.
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Twilight_Warrior
- Droid Pilot Assassin

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Re: Republic Commando: Extraction *3rd beta link up, see pg.
Multiplayer bug. If you didn't see it constructed, it will occasionally not be there...even though it is...kinetosimpetus wrote:oh wait, once i got stuck in some invisible collision where there wasn't a barrier constructed.
Same thing with the asplodey barrells, but in reverse, they might SEEM like they're there, but if you're shooting them and nothings happening, they've already asploded while you weren't looking, you just need to get close enough for the game to register that they're gone.
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kinetosimpetus
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AQT
- Gametoast Staff

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Re: Republic Commando: Extraction *3rd beta link up, see pg.
As Fiodis pointed out, we won't be doing online testing again. I only wanted to confirm if Hard mode was even beatable at its current setting. We found out that it is and managed to beat it with five to six players.darthtyren wrote:When do you want to do the online test?
So any more bugs aside from the HUD problem or the unfixable multiplayer glitches? I'm hoping to release the final version some time tomorrow. Be warned that gameplay will get awfully repetitive, especially if you're not in the mood for mindless shooting with some strategy.
Hopefully, the sequels will have more game modes to choose from.
- DarthD.U.C.K.
- Master of the Force

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Re: Republic Commando: Extraction *3rd beta link up, see pg.
0.o i guess thats one of the many small mysteries of swbf2, i have no idea how that could be caused let alone fixedTwilight_Warrior wrote:Small HUD bug, wasn't sure if AQT had to fix it or if D.U.C.K. had to...The first game we played, it was perfect, it went all the way to the edges and looked beautiful. It was after that one ended and we went at it again that this happened.Hidden/Spoiler:
Afterwards, I quit the server and went single player and the same thing happened, first match was great, then after the first end screen, it stopped stretching.
- commander501stappo
- Jedi

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Re: Republic Commando: Extraction *3rd beta link up, see pg.
This map sounds better and better every time I look at this WIP. 
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Twilight_Warrior
- Droid Pilot Assassin

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Re: Republic Commando: Extraction *3rd beta link up, see pg.
It might be due to the fact that I play on a 1600x900 screen res, and the HUD was made on a smaller screen than mine. But it's a minimal issue, and I doubt ANYONE has a fix.DarthD.U.C.K. wrote:0.o i guess thats one of the many small mysteries of swbf2, i have no idea how that could be caused let alone fixedTwilight_Warrior wrote:Small HUD bug, wasn't sure if AQT had to fix it or if D.U.C.K. had to...The first game we played, it was perfect, it went all the way to the edges and looked beautiful. It was after that one ended and we went at it again that this happened.Hidden/Spoiler:
Afterwards, I quit the server and went single player and the same thing happened, first match was great, then after the first end screen, it stopped stretching.
- ANDEWEGET
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Re: Republic Commando: Extraction *3rd beta link up, see pg.
Hidden/Spoiler:
- DarthD.U.C.K.
- Master of the Force

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Re: Republic Commando: Extraction *3rd beta link up, see pg.
but why does it work for twillight_warrior when he playes the map the first time?
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Darth-Erik
- First Lance Corporal

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Re: Republic Commando: Extraction *3rd beta link up, see pg.
Will you be able to use the hud on the whole game or just the mod?
The hud looks awesome
The hud looks awesome
- DarthD.U.C.K.
- Master of the Force

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Re: Republic Commando: Extraction *3rd beta link up, see pg.
just the mod, because its only put into the firstpersonmodel every unit uses a diferent one and thank you 
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AQT
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Re: Republic Commando: Extraction *3rd beta link up, see pg.
That settles it. I will post the link to the final release in just a bit. Thanks to everyone who had beta tested and contributed. 

