New Heroes Aren't Working [Solved]

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MawDrallin
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New Heroes Aren't Working [Solved]

Post by MawDrallin »

I recently downloaded a few of Marvel4's Single-map Coversions from BF1. The Maps are working perfectly, but the new heroes aren't working in them. The maps in question are Bespin: Platforms, Rhen Var Harbor and Citadel, and Yavin 4 Arena. Neither Asajj Ventress or Kit Fisto is available in any of them. If it helps, I'm using Windows 7. Can somebody tell me what I'm doing wrong?
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Re: New Heroes Aren't Working

Post by ZaxusFett »

i think you need to download the whole conversion pack for them to work
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Re: New Heroes Aren't Working

Post by MawDrallin »

I hope you're wrong about that, because (no offense to Marvel4) I sure don't want to have to download the whole Conversion Pack.
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Re: New Heroes Aren't Working

Post by Lephenix »

MawDrallin wrote:I hope you're wrong about that, because (no offense to Marvel4) I sure don't want to have to download the whole Conversion Pack.
He's wrong, but i don't know how to fix your problem.
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Re: New Heroes Aren't Working

Post by Gandalf »

I think you forgot these steps in the installation process of the maps:
-Move "asj.lvl" to your GameDatadata_lvl_pcside folder
-Move "kit.lvl" to your GameDatadata_lvl_pcside folder
Once you've done that, it should work.
You'll probably find kit.lvl and asj.lvl in your addon folder, or where you extracted the .exe to.
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Re: New Heroes Aren't Working

Post by MawDrallin »

Well, I did what Gandalf said, and right now I managed to get Ventress on Bespin Platforms working, but the I looked and saw that only Bespin Platforms has a Side folder, and the others don't. Could that be related to the problem?
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Re: New Heroes Aren't Working

Post by Lephenix »

You have to put it in Lucasarts/Star Wars Battlefront2/Gamedata/Data/_lvl_pc/sides
Not in Lucasarts/Star Wars Battlefront2/Gamedata/Addon/***/data/_lvl_pc/sides

***=Whatever the three letters map folder is called

I hope it helps.
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Re: New Heroes Aren't Working

Post by MawDrallin »

Alright then, I finally fixed it thanks to yall.
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