Foliage view range [Solved]

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Taivyx
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Foliage view range [Solved]

Post by Taivyx »

Which value would one adjust if you wanted to make foliage viewable from farther away?
obiboba3po
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Re: Foliage view range

Post by obiboba3po »

under options>video (ingame) i just make the view ranges maximum-you can see them really far away that way
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AceMastermind
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Re: Foliage view range

Post by AceMastermind »

ZeroEditor_guide.doc wrote:FOLIAGE EDIT MODE
...The number that appears in the File line at the end of the mesh or object specifies the view distance where the foliage fades in or out in meters...
^in your prp file, see excerpt below:

Code: Select all

Layer(0)
   {
     SpreadFactor(0.1);
     Mesh()
     {
     GrassPatch("nab_prop_grass.odf", 50);
     File("editor_grasspatch.msh", 50); // <==== fades in or out at 50 meters
     Frequency(100);
     Scale(1);
     Stiffness(0.0);
     }
Taivyx
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Re: Foliage view range

Post by Taivyx »

Woops, forgot to look in the Zeroeditor guide, thanks Ace :D
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