Page 9 of 14
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Wed Jul 29, 2009 5:34 pm
by Xavious
You said in your earlier post that you put the change health lines after the tri-droid objective. They should be before, otherwise the change will not take place until after the tri-droids have been destroyed.
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Wed Jul 29, 2009 5:45 pm
by ForceMaster
ok, you mean put the lines at the end of the previus objective?
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Wed Jul 29, 2009 5:48 pm
by Xavious
Yes, that would be it.
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Wed Jul 29, 2009 6:01 pm
by ForceMaster
ok, thanks Xavius! I will try it.
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Thu Jul 30, 2009 4:10 am
by Tauntaunwampa
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Thu Jul 30, 2009 4:20 am
by Par3210
you finished the map? Lucky you.

Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Thu Jul 30, 2009 5:27 am
by Darth_Spiderpig
Hehe, you are really lucky, TauntaunWampa. I think not much people pwned Christophsis before

Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Thu Jul 30, 2009 7:00 am
by Tauntaunwampa
the trick is to do all of the proior missions really fast
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Thu Jul 30, 2009 8:36 am
by Hawk
really good map ...
that is until now the best christophsis map out there.
further so!!!!
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Thu Jul 30, 2009 9:36 am
by ForceMaster
WOW! Finally someone finish the map!

Congratulations!
Now: what is your opinion?

Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Thu Jul 30, 2009 3:08 pm
by DarthSlim
Tauntaunwampa wrote:the trick is to do all of the proior missions really fast
You should make a walkthrough or something. I did all of the objectives as fast as I possibly could, and that was just to destroy 1 tri-droid. How the heck did you get all three?!
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Thu Jul 30, 2009 7:59 pm
by Leonhart_501
the best map!!! master ya kiero jugarlo!!! xD
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Fri Jul 31, 2009 5:09 am
by Tauntaunwampa
i'm not as talented as i sound. I used the 1.3 patch.
first things first make sure that you are the only unit on the map, so using the fake console kill all untis on team 1 and 2 and disallow any spawn. then do the mission the prompt says. when it comes to th part when you have to destroy droid untits briefly allow the droids to come out then kill them all using fake console. again follow the prompts. and you should have finished the map.
anyway FM, really good, especially with the acclamator landing it provides a really feel of the movie, for the next map i suggest having a commander centre behind the guns, and boxes such as Ashoka said to Rex about taking less fire
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Sat Aug 01, 2009 5:25 am
by DarthSlim
Haha nice, I beat it too! The Acclamator landing at the end is awesome! Can't wait till the whole thing is all fixed up and finished.
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Sat Aug 01, 2009 7:23 am
by Frisbeetarian
ForceMaster wrote:not change the health.
I.E. I need increase the health of tri-droids bencause the AI destroy it before the objective show.
This is not your problem. You can leave them at the same health level and it will be fine.
You have two problems. The first is that one tri-droid starts outside the shield, so the turrets destroy it right away. Your second problem is that the clone troopers are getting inside the tri-droids somehow, so it's actually the droids destroying them, not your team. Fix these two problems and your objectives should flow much smoother.
On a side note, you might want to make sure that Anakin and the jet troopers actually make it inside the walls for the road. Right now they just dawdle outside.
For everyone else, if you want to complete the objective, you can just add a tri-droid or two in with the code console.
Code: Select all
CreateEntity("crp_tri_droid",GetPathPoint("cp2_spawn",0))
Though you might want to change that 0 for each droid so they don't spawn
right on top of one another.
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Sat Aug 01, 2009 9:23 pm
by Tauntaunwampa
I dont mean to be an expret but I think there is four sides in this game, becuase when i was using the 1.3 patch "kill all units" both Anakin and Shadow squaren were still aliv. The fourth team would be the tri droid, becuase even with friendly fire off, the droids are still doing damage to it. Also the droids cant really get through the legs of the tri droids
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Mon Aug 03, 2009 1:52 pm
by battlefrontlover92
I completed it too!! I disabled the AI spawn for just my team, completed the objectives before the tridroids, and reenabled AI spawn after I had killed the Tri-droids...Nice Work Forcemaster!! I can't wait to play the finished version!!

Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Mon Aug 03, 2009 3:12 pm
by Par3210
me too!

Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Tue Aug 04, 2009 5:25 pm
by ForceMaster
Frisbeetarian wrote:ForceMaster wrote:not change the health.
I.E. I need increase the health of tri-droids bencause the AI destroy it before the objective show.
This is not your problem. You can leave them at the same health level and it will be fine.
You have two problems. The first is that one tri-droid starts outside the shield, so the turrets destroy it right away. Your second problem is that the clone troopers are getting inside the tri-droids somehow, so it's actually the droids destroying them, not your team. Fix these two problems and your objectives should flow much smoother.
On a side note, you might want to make sure that Anakin and the jet troopers actually make it inside the walls for the road. Right now they just dawdle outside.
For everyone else, if you want to complete the objective, you can just add a tri-droid or two in with the code console.
Code: Select all
CreateEntity("crp_tri_droid",GetPathPoint("cp2_spawn",0))
Though you might want to change that 0 for each droid so they don't spawn
right on top of one another.
You say that I can make the tri-droids appear only for that goal with this code?
This code must be entered in LUA?
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Tue Aug 04, 2009 9:04 pm
by Frisbeetarian
The second paragraph there was addressed to you; do those two things and your problem will be mostly fixed. The code that I put there is for people with the current release to use in the code console. What it does is spawn a new tri-droid at the path point specified. To answer your question directly, no, the droids won't just appear for that goal. They will appear at the moment you enter that code into the code console and then have to be destroyed.