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Re: Model showcase thread Part II

Posted: Sun Jul 20, 2008 8:43 pm
by Caleb1117
I think I know what this project is now YJJ.

If I PM you my guess is there a chance you would tell me if I'm right?

Thats one really cool mining droid Mav!
I presume you would have to get it to use the Acklay animations? Those may work for it, except for the fact it would walk on the bludgeon/shooting arms when moving.

Re: Model showcase thread Part II

Posted: Mon Jul 21, 2008 6:27 am
by YouJediJunkie
Caleb1117, I know what you're thinking, and no, you're wrong. Though, it's something similiar. :music:

Re: Model showcase thread Part II

Posted: Mon Jul 21, 2008 1:28 pm
by The_Emperor
Caleb1117 wrote: Thats one really cool mining droid Mav!
I presume you would have to get it to use the Acklay animations? Those may work for it, except for the fact it would walk on the bludgeon/shooting arms when moving.
Hmmm, remember Vyse's Zelda map? He had 4 legged guys in there (Gohma?) ad he said he used the normal unit template but gave it two pairs of legs (don't ask me how though)

Re: Model showcase thread Part II

Posted: Mon Jul 21, 2008 1:31 pm
by Maveritchell
The_Emperor wrote:Hmmm, remember Vyse's Zelda map? He had 4 legged guys in there (Gohma?) ad he said he used the normal unit template but gave it two pairs of legs (don't ask me how though)
Vyse wrote:Yes, I saw your droid. Nice model. The question is do you want your droid to move its legs or something?

If you wanted it to just be a solid non moving model, it would be really easy. Just bring the model into a scene with the bones Pyshc0 Fred gave the community and envelope the whole model to 1 bone that doesn't move. (A hip bone or null would probably work) I made a tutorial on bringing unit models in-game. Check out the tutorial floated thread on the XSI boards.

For my spider I envloped the model to Pyshc0 Freds bones in the right places so it looked like it's legs were moving.

Hope that helps!

Re: Model showcase thread Part II

Posted: Mon Jul 21, 2008 4:02 pm
by MandeRek
Mav, can i PLEASE get that model ingame!? :D I know how now.. It won't take long, when everything works out, 2 days.. And it will have that smash anim for secondary attack.. Sorry about the chat btw, my internet is really messy atm!

Re: Model showcase thread Part II

Posted: Mon Jul 21, 2008 4:49 pm
by elfie
@Mav- Super cool model! It looks just like KOTOR.
@Redline- Great building thing. What is "Aldi" though?

Re: Model showcase thread Part II

Posted: Mon Jul 21, 2008 5:10 pm
by MandeRek
elfie wrote:@Mav- Super cool model! It looks just like KOTOR.
@Redline- Great building thing. What is "Aldi" though?
Lol!! Aldi4life!! It's a cheap second-hand supermarket found in the Netherlands, France, Belgium and maybe Germany, not sure..

Re: Model showcase thread Part II

Posted: Mon Jul 21, 2008 5:42 pm
by elfie
MandeRek wrote:
elfie wrote:@Mav- Super cool model! It looks just like KOTOR.
@Redline- Great building thing. What is "Aldi" though?
Lol!! Aldi4life!! It's a cheap second-hand supermarket found in the Netherlands, France, Belgium and maybe Germany, not sure..
Oh! Ok. They don't have those in the states, that is why I wasn't sure.

Re: Model showcase thread Part II

Posted: Mon Jul 21, 2008 5:52 pm
by Caleb1117
Actually I think there is an Aldi where I live in Georgia.

Re: Model showcase thread Part II

Posted: Mon Jul 21, 2008 6:02 pm
by elfie
Caleb1117 wrote:Actually I think there is an Aldi where I live in Georgia.
Oh cool. Well If I ever run into one then I will remember this conversation, lol! :lol:

Re: Model showcase thread Part II

Posted: Mon Jul 21, 2008 7:33 pm
by PhantoM
There's an Aldi right down the street where I live. Cheap cola ftw.

Re: Model showcase thread Part II

Posted: Mon Jul 21, 2008 7:40 pm
by YouJediJunkie
PhantoM wrote:There's an Aldi right down the street where I live. Cheap cola ftw.
I have a similiar store not far from me (Not Aldi though); and man! I tell ya! The cola there is an addiction I have! :music:

Anyways, to keep it on-topic - I am working on some junk now, expect to see the finished stuff in some hour.

Re: Model showcase thread Part II

Posted: Mon Jul 21, 2008 8:39 pm
by Blade
Those are nice! All of them :P. I do especially like the Aldi (One right here in 'My Home Town,' Ohio), that's where I got my first set of knock-off power rangers toys... they were called like the "Danger Rangers"(c) or something like that....

Re: Model showcase thread Part II

Posted: Tue Jul 22, 2008 3:38 am
by PsYcH0_]-[aMsT3r
I hate Aldi! It's filled with cheap stuff that sucks! I think you get them in england but I not sure but i once went to one in fance and it was rubbish!

Anyway back on topic, heres carrotman!
Image

Re: Model showcase thread Part II

Posted: Tue Jul 22, 2008 11:35 am
by Blade
Nice, that's a working player model right? Not a prop?

Sort've Off-topic: could somebody give me a link to psych0fred's bones?

Re: Model showcase thread Part II

Posted: Tue Jul 22, 2008 12:49 pm
by FragMe!
XSI FAQ unit template beta

Re: Model showcase thread Part II

Posted: Tue Jul 22, 2008 1:57 pm
by PsYcH0_]-[aMsT3r
Lol playermodel. Not got it ingame yet cus it kills the munger. should be able to get it as a prop is ZE though.

Re: Model showcase thread Part II

Posted: Wed Jul 23, 2008 11:13 am
by Guest
here is my lambda shuttle:
Hidden/Spoiler:
Image
http://files.filefront.com/lambdazip/;1 ... einfo.html
thanks everyone who helped me with advices and tutorials

can someone check it if something in missing, import it to .msh and post the link here, thanks.

Re: Model showcase thread Part II

Posted: Wed Jul 23, 2008 6:36 pm
by elfie
negah wrote:here is my lambda shuttle:
Hidden/Spoiler:
Image
http://files.filefront.com/lambdazip/;1 ... einfo.html
thanks everyone who helped me with advices and tutorials

can someone check it if something in missing, import it to .msh and post the link here, thanks.
WOW! That is one sweet looking model. I am totally using that! I am allowed to right? Excellent job, negah! Really good job!

Re: Model showcase thread Part II

Posted: Thu Jul 24, 2008 5:24 am
by Guest
of course everyone can use it
and thx for such positive feedback, however there can be troubles getting that ingame, cause i havent tried it yet, and there can be some problems
it must be converted to msh first