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Re: Model showcase thread Part II
Posted: Sun Jul 20, 2008 8:43 pm
by Caleb1117
I think I know what this project is now YJJ.
If I PM you my guess is there a chance you would tell me if I'm right?
Thats one really cool mining droid Mav!
I presume you would have to get it to use the Acklay animations? Those may work for it, except for the fact it would walk on the bludgeon/shooting arms when moving.
Re: Model showcase thread Part II
Posted: Mon Jul 21, 2008 6:27 am
by YouJediJunkie
Caleb1117, I know what you're thinking, and no, you're wrong. Though, it's something similiar.

Re: Model showcase thread Part II
Posted: Mon Jul 21, 2008 1:28 pm
by The_Emperor
Caleb1117 wrote:
Thats one really cool mining droid Mav!
I presume you would have to get it to use the Acklay animations? Those may work for it, except for the fact it would walk on the bludgeon/shooting arms when moving.
Hmmm, remember Vyse's Zelda map? He had 4 legged guys in there (Gohma?) ad he said he used the normal unit template but gave it two pairs of legs (don't ask me how though)
Re: Model showcase thread Part II
Posted: Mon Jul 21, 2008 1:31 pm
by Maveritchell
The_Emperor wrote:Hmmm, remember Vyse's Zelda map? He had 4 legged guys in there (Gohma?) ad he said he used the normal unit template but gave it two pairs of legs (don't ask me how though)
Vyse wrote:Yes, I saw your droid. Nice model. The question is do you want your droid to move its legs or something?
If you wanted it to just be a solid non moving model, it would be really easy. Just bring the model into a scene with the bones Pyshc0 Fred gave the community and envelope the whole model to 1 bone that doesn't move. (A hip bone or null would probably work) I made a tutorial on bringing unit models in-game. Check out the tutorial floated thread on the XSI boards.
For my spider I envloped the model to Pyshc0 Freds bones in the right places so it looked like it's legs were moving.
Hope that helps!
Re: Model showcase thread Part II
Posted: Mon Jul 21, 2008 4:02 pm
by MandeRek
Mav, can i PLEASE get that model ingame!?

I know how now.. It won't take long, when everything works out, 2 days.. And it will have that smash anim for secondary attack.. Sorry about the chat btw, my internet is really messy atm!
Re: Model showcase thread Part II
Posted: Mon Jul 21, 2008 4:49 pm
by elfie
@Mav- Super cool model! It looks just like KOTOR.
@Redline- Great building thing. What is "Aldi" though?
Re: Model showcase thread Part II
Posted: Mon Jul 21, 2008 5:10 pm
by MandeRek
elfie wrote:@Mav- Super cool model! It looks just like KOTOR.
@Redline- Great building thing. What is "Aldi" though?
Lol!! Aldi4life!! It's a cheap second-hand supermarket found in the Netherlands, France, Belgium and maybe Germany, not sure..
Re: Model showcase thread Part II
Posted: Mon Jul 21, 2008 5:42 pm
by elfie
MandeRek wrote:elfie wrote:@Mav- Super cool model! It looks just like KOTOR.
@Redline- Great building thing. What is "Aldi" though?
Lol!! Aldi4life!! It's a cheap second-hand supermarket found in the Netherlands, France, Belgium and maybe Germany, not sure..
Oh! Ok. They don't have those in the states, that is why I wasn't sure.
Re: Model showcase thread Part II
Posted: Mon Jul 21, 2008 5:52 pm
by Caleb1117
Actually I think there is an Aldi where I live in Georgia.
Re: Model showcase thread Part II
Posted: Mon Jul 21, 2008 6:02 pm
by elfie
Caleb1117 wrote:Actually I think there is an Aldi where I live in Georgia.
Oh cool. Well If I ever run into one then I will remember this conversation, lol!

Re: Model showcase thread Part II
Posted: Mon Jul 21, 2008 7:33 pm
by PhantoM
There's an Aldi right down the street where I live. Cheap cola ftw.
Re: Model showcase thread Part II
Posted: Mon Jul 21, 2008 7:40 pm
by YouJediJunkie
PhantoM wrote:There's an Aldi right down the street where I live. Cheap cola ftw.
I have a similiar store not far from me (Not Aldi though); and man! I tell ya! The cola there is an addiction I have!
Anyways, to keep it on-topic - I am working on some junk now, expect to see the finished stuff in some hour.
Re: Model showcase thread Part II
Posted: Mon Jul 21, 2008 8:39 pm
by Blade
Those are nice! All of them

. I do especially like the Aldi (One right here in 'My Home Town,' Ohio), that's where I got my first set of knock-off power rangers toys... they were called like the "Danger Rangers"(c) or something like that....
Re: Model showcase thread Part II
Posted: Tue Jul 22, 2008 3:38 am
by PsYcH0_]-[aMsT3r
I hate Aldi! It's filled with cheap stuff that sucks! I think you get them in england but I not sure but i once went to one in fance and it was rubbish!
Anyway back on topic, heres carrotman!

Re: Model showcase thread Part II
Posted: Tue Jul 22, 2008 11:35 am
by Blade
Nice, that's a working player model right? Not a prop?
Sort've Off-topic: could somebody give me a link to psych0fred's bones?
Re: Model showcase thread Part II
Posted: Tue Jul 22, 2008 12:49 pm
by FragMe!
XSI FAQ unit template beta
Re: Model showcase thread Part II
Posted: Tue Jul 22, 2008 1:57 pm
by PsYcH0_]-[aMsT3r
Lol playermodel. Not got it ingame yet cus it kills the munger. should be able to get it as a prop is ZE though.
Re: Model showcase thread Part II
Posted: Wed Jul 23, 2008 11:13 am
by Guest
here is my lambda shuttle:
http://files.filefront.com/lambdazip/;1 ... einfo.html
thanks everyone who helped me with advices and tutorials
can someone check it if something in missing, import it to .msh and post the link here, thanks.
Re: Model showcase thread Part II
Posted: Wed Jul 23, 2008 6:36 pm
by elfie
WOW! That is one sweet looking model. I am totally using that! I am allowed to right? Excellent job, negah! Really good job!
Re: Model showcase thread Part II
Posted: Thu Jul 24, 2008 5:24 am
by Guest
of course everyone can use it
and thx for such positive feedback, however there can be troubles getting that ingame, cause i havent tried it yet, and there can be some problems
it must be converted to msh first