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How to make a (Movie Accurate) Seismic Charge!

Posted: Fri Mar 02, 2007 5:32 pm
by Gogie
I was experimenting with the particle editor and noticed that there was a file for the seismic charge in the com folder, so I decided to experiment with it in-game...

Here are all the steps needed to create your own "Movie Accurate" seismic charge!

Step 1. Create a new .odf file and name this file: cis_weap_inf_seismic

Step 2. Open up this file, and copy and paste this into your .odf, Save and close this file off.
[WeaponClass]
ClassParent = "com_weap_inf_timebomb"

[Properties]

OrdnanceName = "cis_weap_inf_seismic_ord"
Step 3. Create a new .odf file and name this file: cis_weap_inf_seismic_destroyed_exp

Step 4. Open up this file, and copy and paste this into your .odf, Save and Close.
[ExplosionClass]
ClassLabel = "explosion"

[Properties]
Damage = "0.0"
DamageRadiusInner = "0.0"
DamageRadiusOuter = "0.0"

Push = "0.0"
PushRadiusInner = "0.0"
PushRadiusOuter = "0.0"

Shake = "0.0"
ShakeLength = "0.0"
ShakeRadiusInner = "0.0"
ShakeRadiusOuter = "0.0"

WaterEffect = "com_sfx_watersplash_sm"
Effect = "com_sfx_weap_seismiccharge"
Decal = "decal_explosion"

LightColor = "46 252 5 150"
LightRadius = "0.0"
LightDuration = "0.0"

PersonScale = "1.0"
DroidScale = "1.0"
BuildingScale = "0.5"
AnimalScale = "1.0"
VehicleScale = "1.0"

SoundProperty = "com_weap_mine_expire"
Step 5. Create a new odf, and name this file: cis_weap_inf_seismic_exp

Step 6. Open this .odf and Copy and Paste this. Save and Close.
[ExplosionClass]
ClassLabel = "explosion"

[Properties]
Damage = "5000.0"
DamageRadiusInner = "30.0"
DamageRadiusOuter = "60.0"

Push = "16.0"
PushRadiusInner = "4.0"
PushRadiusOuter = "6.0"

Shake = "2.0"
ShakeLength = "1.25"
ShakeRadiusInner = "8.0"
ShakeRadiusOuter = "16.0"

WaterEffect = "com_sfx_watersplash_lg"
Effect = "com_sfx_weap_seismiccharge"
Decal = "decal_explosion"

LightColor = "46 252 5 150"
LightRadius = "8.0"
LightDuration = "1.0"

PersonScale = "1.0"
DroidScale = "1.0"
BuildingScale = "0.5"
AnimalScale = "1.0"
VehicleScale = "1.0"

SoundProperty = "com_weap_obj_small_exp"
Step 7. Create a New odf and name it: cis_weap_inf_seismic_ord

Step 8. Open this file and copy and paste the following, Save then Close.
[GameObjectClass]
ClassParent = "com_weap_inf_timebomb_ord"

[Properties]
GeometryName = "com_weap_inf_seismic_mine"

ExplosionTrigger = "cis_weap_inf_seismic_exp"
ExplosionExpire = "cis_weap_inf_seismic_exp"
ExplosionDeath = "cis_weap_inf_seismic_destroyed_exp"
Step 9. open up your vehicles odf and place this where the weapon section should be.
WeaponName ="cis_weap_inf_seismic"
WeaponAmmo = "0"
Step 10. Munge and play.

your new seismic charge will look like this ingame.

Image

Image

Image

Image

Posted: Fri Mar 02, 2007 5:45 pm
by DeathRow
OMG! This is awesome!

Posted: Fri Mar 02, 2007 5:51 pm
by Clonedude55
This is so awesome googie and what is even more awesome is that I see the Star Forge behind it so Seismic Charges in Star Forge map Yes!

Posted: Fri Mar 02, 2007 5:53 pm
by Gogie
Actually it probably wont be on the starforge map, its just that I only had that as a space map and I needed to test some other things aswell, use of resources.

Posted: Fri Mar 02, 2007 5:56 pm
by Clonedude55
Well that is OK but now this is the perfect time for someone to make the Slave 1 in a space map with siesmic charges.



Off topic: the Star Forge looks so cool (and real) now Googie

Posted: Fri Mar 02, 2007 6:21 pm
by Karnage
You can also get the sound for the explosion from Psych0fred's ChainIsle map.

www.secretsociety.com - /forum/downloads/Psych0 Projects/Maps/ChainIsle/

Posted: Fri Mar 02, 2007 6:25 pm
by Hebes24
Nice Gogie!!

Posted: Fri Mar 02, 2007 6:29 pm
by Karnage
Off-Topic: Lol, how can you guys get his name confuzzled? It's Gogie. :P

On-Topic: It's too bad you can't make the shockwave cause destruction as it expands. :D

Posted: Fri Mar 02, 2007 7:00 pm
by trainmaster611
Nice job Gogie. :P Can you make it like 2 - 3 times wider? :?

Posted: Fri Mar 02, 2007 7:33 pm
by Syth
-_- released alot more realistic seismic charge effect, but it was a while ago.

Posted: Sat Mar 03, 2007 2:29 am
by DeathRow
Mmmm, can I have a link if its still up? I have looked and found nothing.

I wonder if you expand the damage and radius it will go longer :/

Posted: Sat Mar 03, 2007 3:13 am
by Syth
Ill look...

here it is http://files.filefront.com/Seismic_Char ... einfo.html

to make a bigger radius change the below lines, but just note that the inner radius should be half the outer one.

DamageRadiusInner = "30.0"
DamageRadiusOuter = "60.0"

Posted: Sat Mar 03, 2007 9:17 am
by RC-1290
I want to play a Star Wars space game with the new DMM system, and than use a seismic charge, hehe. That would look awesome!