Hosting Marvel4's BF1 Conversion Pack on a Dedicated Server

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PyroJockey
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Posts: 22
Joined: Tue Aug 03, 2010 1:13 pm
Projects :: Conversion Pack 2.2 dedicated server
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Location: Pennsylvania

Hosting Marvel4's BF1 Conversion Pack on a Dedicated Server

Post by PyroJockey »

Has anyone had any experience trying to host Marvel4's BF1 Conversion Pack 1.1 mod on the dedicated server software? For me most of the missions crash the server on loading. I'm hoping there is a setting somewhere that I'm missing.

The missions seem to run fine on the game client even when hosting using the game clients dedicated server option.
Marth8880
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Re: Hosting Marvel4's BF1 Conversion Pack on a Dedicated Ser

Post by Marth8880 »

Try removing the sound folder in the host-end mod folder.
PyroJockey
Private Recruit
Posts: 22
Joined: Tue Aug 03, 2010 1:13 pm
Projects :: Conversion Pack 2.2 dedicated server
Games I'm Playing :: Descent 1 2 and 3
xbox live or psn: No gamertag set
Location: Pennsylvania

Re: Hosting Marvel4's BF1 Conversion Pack on a Dedicated Ser

Post by PyroJockey »

Marth8880 wrote:Try removing the sound folder in the host-end mod folder.
Removing all the "sound" folders seems to have resolved the issue. Currently I have the server running on a LAN populated with AI and cycling through all the missions in alphanumeric order. At the time of this writing it's in the Kamino missions with no failures. It's looking very, very good.

Thanks for the tip.


Edit: Update...

The server "Marvel4's BF1 Conversion Pack1.1" has been running without any major issues and is being tracked on GameTracker.

Image


In case anyone is interested, in the spoiler below is a listing of the 71 missions from Marvel4's Conversion Pack 1.1. To the best of my knowledge all of these missions load without error. I currently have all of them in rotation but in a random order.
Hidden/Spoiler:
bccc_con, Bespin: Cloud City, Conquest, Clone War
bccc_ctf, Bespin: Cloud City, 2-flag Capture the Flag, Clone War
bccg_con, Bespin: Cloud City, Conquest, Galactic Civil War
bccg_ctf, Bespin: Cloud City, 2-flag Capture the Flag, Galactic Civil War
bccg_eli, Bespin: Cloud City, Jedi Assault, Galactic Civil War
bpfc_1flag, Bespin: Platforms, 1-flag Capture the Flag, Clone War
bpfc_con, Bespin: Platforms, Conquest, Clone War
bpfg_1flag, Bespin: Platforms, 1-flag Capture the Flag, Galactic Civil War
bpfg_con, Bespin: Platforms, Conquest Capture the Flag, Galactic Civil War
bpfg_eli, Bespin: Platforms, Assaut, Galactic Civil War
gnsc_con, Geonosis: Spire, Conquest, Clone War
gnsc_ctf, Geonosis: Spire, 2-flag Capture the Flag, Clone War
gnsc_eli, Geonosis: Spire, Jedi Assault, Clone War
gnsc_hunt, Geonosis: Spire, Hunt, Clone War
ksdc_con, Kaskyyyk: Docks, Conquest, Clone War
ksdc_ctf, Kaskyyyk: Docks, 2-flag Capture the Flag, Clone War
ksdc_hunt, Kaskyyyk: Docks, Hunt, Clone War
ksdg_con, Kaskyyyk: Docks, Conquest, Galactic Civil War
ksdg_ctf, Kaskyyyk: Docks, 2-flag Capture the Flag, Galactic Civil War
ksdg_eli, Kaskyyyk: Docks, Jedi Assault, Galactic Civil War
ksic_1flag, Kaskyyyk: Islands, 1-flag Capture the Flag, Clone War
ksic_con, Kaskyyyk: Islands, Conquest, Clone War
ksic_hunt, Kaskyyyk: Islands, Hunt, Clone War
ksig_1flag, Kaskyyyk: Islands, 1-flag Capture the Flag, Galactic Civil War
ksig_con, Kaskyyyk: Islands, Conquest, Galactic Civil War
ksig_eli, Kaskyyyk: Islands, Jedi Assault, Galactic Civil War
ktcc_1flag, Kamino: Tipoca City, 1-flag Capture the Flag, Clone War
ktcc_con, Kamino: Tipoca City, Conquest, Clone War
ktcc_ctf, Kamino: Tipoca City, 2-flag Capture the Flag, Clone War
ktcg_1flag, Kamino: Tipoca City, 1-flag Capture the Flag, Galactic Civil War
ktcg_con, Kamino: Tipoca City, Conquest, Galactic Civil War
ktcg_ctf, Kamino: Tipoca City, 2-flag Capture the Flag, Galactic Civil War
ktcg_eli, Kamino: Tipoca City, Jedi Assault, Galactic Civil War
nbpc_1flag, Naboo: Plains, 1-flag Capture the Flag, Clone War
nbpc_con, Naboo: Plains, Conquest, Clone War
nbpc_hunt, Naboo: Plains, Hunt, Clone War
nbpg_1flag, Naboo: Plains, 1-flag Capture the Flag, Galactic Civil War
nbpg_con, Naboo: Plains, Conquest, Galactic Civil War
nbpg_eli, Naboo: Plains, Jedi Assault, Galactic Civil War
nbtc_con, Naboo: Theed: Conquest, Clone War
nbtg_con, Naboo: Theed: Conquest, Galactic Civil War
nbtg_eli, Naboo: Theed: Jedi Assault, Galactic Civil War
rvcc_1flag, Rhen Var: Citadel, 1-flag Capture the Flag, Clone War
rvcc_con, Rhen Var: Citadel, Conquest, Clone War
rvcc_ctf, Rhen Var: Citadel, 2-flag Capture the Flag, Clone War
rvcg_1flag, Rhen Var: Citadel, 1-flag Capture the Flag, Galactic Civil War
rvcg_con, Rhen Var: Citadel, Conquest, Galactic Civil War
rvcg_ctf, Rhen Var: Citadel, 2-flag Capture the Flag, Galactic Civil War
rvcg_eli, Rhen Var: Citadel, Jedi Assault, Galactic Civil War
rvhc_1flag, Rhen Var: Harbor, 1-flag Capture the Flag, Clone War
rvhc_con, Rhen Var: Harbor, Conquest, Clone War
rvhg_1flag, Rhen Var: Harbor, 1-flag Capture the Flag, Galactic Civil War
rvhg_con, Rhen Var: Harbor, Conquest, Galactic Civil War
rvhg_eli, Rhen Var: Harbor, Jedi Assault, Galactic Civil War
rvhg_hunt, Rhen Var: Harbor, Hunt, Galactic Civil War
ttdc_con, Tatoonie: Dune Sea, Conquest, Clone War
ttdc_ctf, Tatoonie: Dune Sea, 2-flag Capture the Flag, Clone War
ttdg_con, Tatoonie: Dune Sea, Conquest, Galactic Civil War
ttdg_ctf, Tatoonie: Dune Sea, 2-flag Capture the Flag, Galactic Civil War
ttdg_eli, Tatoonie: Dune Sea, Jedi Assault, Galactic Civil War
ttdg_hunt, Tatoonie: Dune Sea, Hunt, Galactic Civil War
ttmc_con, Tatoonie: Mos Eisley, Conquest, Clone War
ttmg_con, Tatoonie: Mos Eisley, Conquest, Galactic Civil War
ttmc_eli, Tatoonie: Mos Eisley, Jedi Assault, Clone War
y4ac_1flag, Yavin 4: Arena, 1-flag Capture the Flag, Clone War
y4ac_con, Yavin 4: Arena, Conquest, Clone War
y4ac_ctf, Yavin 4: Arena, 2-flag Capture the Flag, Clone War
y4ag_1flag, Yavin 4: Arena, 1-flag Capture the Flag, Galactic Civil War
y4ag_con, Yavin 4: Arena, Conquest, Galactic Civil War
y4ag_ctf, Yavin 4: Arena, 2-flag Capture the Flag, Galactic Civil War
y4ag_eli, Yavin 4: Arena, Jedi Assault, Galactic Civil War
I have also applied my automatic AI mod I created for my PS2 servers that automatically regulates the number of AI players based on the number of real players in-game. the more players join, the fewer AI there are.

Ratio of real players
to AI players
1 / 16
2 / 14
3 / 12
4 / 10
5 / 8
6 / 6
7 / 4
8 / 2
9+ / 0

This happens in real time and does not require a mission to restart. Currently spawned AI players will not disappear when the number of real players increases, but will not be re-spawned once they die off. Until that time the number of AI players will be higher than shown. Additional AI players will spawn in the next spawn cycle once the number of real players drops accordingly.

I originally created this mod because the PS2 version tends to crash when total number of AI and real players nears 24.

Note: There is still a bug in this mod where occasionally it will crash. This will not crash the server but the number of AI will remain constant on the current map and go to the default setting in the server manager on the next map. Currently I have the default at zero.
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